16 lines
312 B
C++
16 lines
312 B
C++
#pragma once
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#include "scene.h"
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class InGameScene : public Scene
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{
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private:
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public:
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virtual void start() override;
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virtual void stop() override;
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virtual void render() override;
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virtual void update(GLFWwindow* window) override;
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virtual void onKey(int key, int scancode, int action, int mods) override;
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};
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