41 lines
661 B
C++
41 lines
661 B
C++
#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <map>
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#include "startup_Scene.h"
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namespace scene
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{
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scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
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{
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while (return_value == scene::Scenes::STARTUP)
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{
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render();
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update(window);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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return return_value;
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}
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void scene::Startup_Scene::render()
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{
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}
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void scene::Startup_Scene::update(GLFWwindow* window)
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{
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}
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void scene::Startup_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
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{
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return_value = scene::Scenes::INGAME;
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}
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}
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}
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