61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#include "camera.h"
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#include <iostream>
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#include "../toolbox/toolbox.h"
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namespace entities
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{
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Camera::Camera(const ::glm::vec3& position, const ::glm::vec3& rotation)
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: position(position),
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rotation(rotation)
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{}
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void Camera::Follow(glm::vec3 follow_position) {
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//set position to follow in front of the camera
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follow_position.z += 100;
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//set position to follow a bit lower
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follow_position.y += 50;
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//move position from original position to given position with smoothing
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position = toolbox::Lerp(position, follow_position, 0.1);
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}
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void Camera::Move(GLFWwindow* window)
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{
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float movement_speed = 0;
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float up_down_speed = 0;
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float side_speed = 0;
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
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{
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movement_speed -= SPEED;
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}
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if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
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{
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movement_speed += SPEED;
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}
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if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
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{
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side_speed += SPEED;
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}
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if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
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{
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side_speed -= SPEED;
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}
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if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
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{
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up_down_speed += UP_SPEED;
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}
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if (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
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{
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up_down_speed -= UP_SPEED;
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}
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position.x += side_speed;
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position.z += movement_speed;
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position.y += up_down_speed;
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}
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}
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