15 lines
306 B
C++
15 lines
306 B
C++
#pragma once
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#include "../entities/camera.h"
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#include <glm/gtc/matrix_transform.hpp>
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namespace toolbox
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{
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#define WINDOW_WIDTH 1400
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#define WINDOW_HEIGT 800
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glm::mat4 CreateModelMatrix(glm::vec3 translation, glm::vec3 rotation, float scale);
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glm::mat4 CreateViewMatrix(entities::Camera& camera);
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}
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