35 lines
764 B
C++
35 lines
764 B
C++
#pragma once
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#include "scene.h"
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#include "../gui/gui_element.h"
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namespace scene
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{
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extern GLFWwindow* window;
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class Game_Over_Scene : public scene::Scene
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{
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private:
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int end_score;
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scene::Scenes return_value = scene::Scenes::GAMEOVER;
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std::vector<std::shared_ptr<gui::GuiTexture>> score_guis_gameOver;
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std::shared_ptr<gui::GuiTexture> game_over_texture;
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public:
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Game_Over_Scene(int score);
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Scenes start(GLFWwindow* window) override;
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void render() override;
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void update(GLFWwindow* window) override;
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void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) override;
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/**
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* @brief: This method renders the score points onto the game window
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* @param score: Score to show
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*/
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void DrawScore(int score);
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};
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} |