Files
SDBA/src/toolbox/toolbox.h

82 lines
2.1 KiB
C++

#pragma once
#include "../entities/camera.h"
#include <glm/gtc/matrix_transform.hpp>
namespace toolbox
{
// Window macro's
#define DEFAULT_WIDTH 1920
#define DEFAULT_HEIGHT 1080
// Change these macros to change the window size
#define WINDOW_WIDTH 1400.0f
#define WINDOW_HEIGT 800.0f
#define SCALED_WIDTH (WINDOW_WIDTH/DEFAULT_WIDTH)
#define SCALED_HEIGHT (WINDOW_HEIGT/DEFAULT_HEIGHT)
//
/*
* @brief: This function will create a model matrix
*
* @param translation: The position of the model
* @param scale: The scale of the model
*
* @return: The model matrix of the model
*/
glm::mat4 CreateModelMatrix(glm::vec2 translation, glm::vec2 scale);
/*
* @brief: This function will create a model matrix
*
* @param translation: The position of the model
* @param rotation: The rotation of the model
* @param scale: The scale of the model
*
* @return: The model matrix of the model
*/
glm::mat4 CreateModelMatrix(glm::vec3 translation, glm::vec3 rotation, float scale);
/*
* @brief: This function will create a view matrix from the camera's position
*
* @param camera: The camera the view matrix needs to be made from
*
* @return: The view matrix
*/
glm::mat4 CreateViewMatrix(entities::Camera& camera);
/*
* @biref go to one coordinate to another with smooting
*
* @param from one coordinate of the start
* @param to one coordinate of where to go
* @param amount the amount of smoothing (lower is smoother)
*
* @return coordinate of where to go
*/
float Lerp(float from, float to, float amount);
/*
* @biref go from one position to another with smoothing
*
* @param from position of the start
* @param to position of where to go
* @param amount the amount of smoothing (lower is smoother)
*
* @return position of where to go
*/
glm::vec3 Lerp(glm::vec3 from, glm::vec3 to, float amount);
/*
* @brief: This function will return a value between min and max
*
* @param min: The min value
* @param max: The max value
*
* @return: The random number
*/
int Random(const int min, const int max);
}