Files
SDBA/src/entities/Entity.h
2021-05-18 12:43:22 +02:00

31 lines
1016 B
C++

#pragma once
#include <glm/gtc/matrix_transform.hpp>
#include "../models/model.h"
namespace entities
{
class Entity
{
private:
models::TexturedModel model;
glm::vec3 position;
glm::vec3 rotation;
float scale;
public:
Entity(const models::TexturedModel& model, const glm::vec3& position, const glm::vec3& rotation, float scale);
void IncreasePosition(const glm::vec3& distance);
void IncreaseRotation(const glm::vec3& rotation);
inline models::TexturedModel GetModel() const{return model;}
inline void SetModel(const ::models::TexturedModel& model) { this->model = model; }
inline glm::vec3 GetPosition() const { return position; }
inline void SetPosition(const ::glm::vec3& position) { this->position = position; }
inline glm::vec3 GetRotation() const { return rotation; }
inline void SetRotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
inline float GetScale() const { return scale; }
inline void SetScale(const float scale) { this->scale = scale; }
};
}