27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
#include "Toolbox.h"
|
|
|
|
namespace toolbox
|
|
{
|
|
glm::mat4 createModelMatrix(glm::vec3 translation, glm::vec3 rotation, float scale)
|
|
{
|
|
glm::mat4 matrix(1.0f);
|
|
matrix = glm::translate(matrix, translation);
|
|
matrix = glm::rotate(matrix, glm::radians(rotation.x), glm::vec3(1, 0, 0));
|
|
matrix = glm::rotate(matrix, glm::radians(rotation.y), glm::vec3(0, 1, 0));
|
|
matrix = glm::rotate(matrix, glm::radians(rotation.z), glm::vec3(0, 0, 1));
|
|
matrix = glm::scale(matrix, glm::vec3(scale, scale, scale));
|
|
return matrix;
|
|
}
|
|
|
|
glm::mat4 createViewMatrix(entities::Camera& camera)
|
|
{
|
|
glm::mat4 matrix(1.0f);
|
|
matrix = glm::rotate(matrix, glm::radians(camera.getRotation().x), glm::vec3(1, 0, 0));
|
|
matrix = glm::rotate(matrix, glm::radians(camera.getRotation().y), glm::vec3(0, 1, 0));
|
|
matrix = glm::rotate(matrix, glm::radians(camera.getRotation().z), glm::vec3(0, 0, 1));
|
|
const glm::vec3 negativeCamPos = glm::vec3(-camera.getPosition().x, -camera.getPosition().y, -camera.getPosition().z);
|
|
matrix = glm::translate(matrix, negativeCamPos);
|
|
return matrix;
|
|
}
|
|
}
|