Files
SDBA/src/scenes/loading_Scene.cpp
2021-06-11 16:01:17 +02:00

81 lines
1.9 KiB
C++

#include "loading_Scene.h"
#include <iostream>
#include "../renderEngine/Renderer.h"
#include "../renderEngine/Loader.h"
#include "../renderEngine/obj_loader.h"
#include "../gui/gui_element.h"
namespace scene
{
Loading_Scene::Loading_Scene()
{
gui_shader = new shaders::GuiShader();
gui_shader->Init();
}
Loading_Scene::~Loading_Scene()
{
delete gui_shader;
}
Scenes Loading_Scene::start(GLFWwindow* window)
{
render();
load_default_variables();
load_all_models();
int vertices = singleton::Model_Storage::get_instance()->get_house_model().raw_model.vertex_count;
GLuint number = singleton::Model_Storage::get_instance()->get_house_model().raw_model.vao_id;
std::cout << "amount of vertices of the house model: " << vertices << std::endl;
std::cout << "GLUint of the house model: " << number << std::endl;
while (true) {
}
return scene::Scenes::STARTUP;
}
void Loading_Scene::render()
{
render_engine::renderer::Prepare();
gui::GuiTexture loading_image = { render_engine::loader::LoadTexture("res/loading_screen.png"),
glm::vec2(0,0),glm::vec2(1,1) };
std::vector<gui::GuiTexture*> image_list;
image_list.push_back(&loading_image);
render_engine::renderer::Render(image_list, *gui_shader);
}
void Loading_Scene::update(GLFWwindow* window)
{
}
void Loading_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
{
}
void Loading_Scene::load_default_variables()
{
models::RawModel raw_model = render_engine::LoadObjModel("res/HouseNew.obj");
models::ModelTexture default_texture = { render_engine::loader::LoadTexture("res/Texture.png") };
default_texture.shine_damper = 10;
models::TexturedModel house = { raw_model, default_texture };
singleton::Model_Storage::get_instance()->set_default_texture(default_texture);
singleton::Model_Storage::get_instance()->set_house_model(house);
}
void Loading_Scene::load_all_models()
{
}
}