#pragma once #include "../entities/entity.h" #include "../shaders/entity_shader.h" namespace render_engine { namespace renderer { const glm::vec3 SKY_COLOR = { 0.3f, 0.4f, 0.6f }; /* @brief: Call this function when starting the program @param shader: The shader to render the entities with */ void Init(shaders::EntityShader& shader); /* @brief: Call this function before rendering. This function will enable culling and load the projectionMatrix into the shader. */ void Prepare(); /* @brief: Call this function when wanting to Render a mesh to the screen. @param entity: The entity which needs to be rendered @param shader: The shader the entity needs to be rendered with */ void Render(entities::Entity& entity, shaders::EntityShader& shader); } }