#pragma once #include "../entities/camera.h" #include #include namespace toolbox { // Window macro's #define DEFAULT_WIDTH 1920 #define DEFAULT_HEIGHT 1080 // Change these macros to change the window size #define WINDOW_WIDTH 1400.0f #define WINDOW_HEIGHT 800.0f #define SCALED_WIDTH (WINDOW_WIDTH/DEFAULT_WIDTH) #define SCALED_HEIGHT (WINDOW_HEIGHT/DEFAULT_HEIGHT) // /* * @brief: This function will create a model matrix * * @param translation: The position of the model * @param scale: The scale of the model * * @return: The model matrix of the model */ glm::mat4 CreateModelMatrix(glm::vec2 translation, glm::vec2 scale); /* * @brief: This function will create a model matrix * * @param translation: The position of the model * @param rotation: The rotation of the model * @param scale: The scale of the model * * @return: The model matrix of the model */ glm::mat4 CreateModelMatrix(glm::vec3 translation, glm::vec3 rotation, float scale); /* * @brief: This function will create a view matrix from the camera's position * * @param camera: The camera the view matrix needs to be made from * * @return: The view matrix */ glm::mat4 CreateViewMatrix(entities::Camera& camera); /* * @biref go to one coordinate to another with smooting * * @param from one coordinate of the start * @param to one coordinate of where to go * @param amount the amount of smoothing (lower is smoother) * * @return coordinate of where to go */ float Lerp(float from, float to, float amount); /* * @biref go from one position to another with smoothing * * @param from position of the start * @param to position of where to go * @param amount the amount of smoothing (lower is smoother) * * @return position of where to go */ glm::vec3 Lerp(glm::vec3 from, glm::vec3 to, float amount); /* * @brief: This function will return a value between min and max * * @param min: The min value * @param max: The max value * * @return: The random number */ int Random(const int min, const int max); /** * @brief gets the separate digits from the number. * * @param number the number to get the digits from * @param result_vector the vector to hold the individual digits. */ void GetDigitsFromNumber(int number, std::vector& result_vector); }