#pragma once #include #include namespace entities { class Camera { private: const float SPEED = 0.02f; glm::vec3 position; glm::vec3 rotation; public: Camera(const ::glm::vec3& position, const ::glm::vec3& rotation); void Move(GLFWwindow* window); inline glm::vec3 GetPosition() const{ return position; } inline glm::vec3 GetRotation() const{ return rotation; } }; }