Feature/house generation into develop #2

Merged
SemvdH merged 14 commits from feature/house-generation into develop 2021-06-11 08:05:23 +00:00
2 changed files with 2 additions and 2 deletions
Showing only changes of commit 75c745427c - Show all commits

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@@ -161,7 +161,7 @@ namespace shaders
} }
} }
void EntityShader::LoadLights(std::deque<entities::Light>& lights) const void EntityShader::LoadLightsDeque(std::deque<entities::Light>& lights) const
{ {
for (int i = 0; i < MAX_LIGHTS; ++i) for (int i = 0; i < MAX_LIGHTS; ++i)
{ {

View File

@@ -64,7 +64,7 @@ namespace shaders
* *
* @param lights the deque containing the lights to load * @param lights the deque containing the lights to load
*/ */
void LoadLights(std::deque<entities::Light>& lights) const; void LoadLightsDeque(std::deque<entities::Light>& lights) const;
/* /*
* @brief: A method to load the the shine variables from a model into the shader * @brief: A method to load the the shine variables from a model into the shader