Compare commits
13 Commits
feature/sc
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feature/as
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -428,4 +428,6 @@ FodyWeavers.xsd
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**/docs/*
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**/doc/*
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**/pose_iter_160000.caffemodel
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# End of https://www.toptal.com/developers/gitignore/api/c++,visualstudio,visualstudiocode,opencv
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2976
res/pose/coco/pose_deploy_linevec.prototxt
Normal file
2976
res/pose/coco/pose_deploy_linevec.prototxt
Normal file
File diff suppressed because it is too large
Load Diff
2081
res/pose/mpi/pose_deploy_linevec_faster_4_stages.prototxt
Normal file
2081
res/pose/mpi/pose_deploy_linevec_faster_4_stages.prototxt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -151,9 +151,16 @@ namespace computervision
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drawVectorPoints(frame, filtered_finger_points, color_yellow, false);
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putText(frame, to_string(filtered_finger_points.size()), center_bounding_rect, FONT_HERSHEY_PLAIN, 3, color_purple);
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amount_of_fingers = filtered_finger_points.size();
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return contours_image;
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}
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int FingerCount::getAmountOfFingers()
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{
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return amount_of_fingers;
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}
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double FingerCount::findPointsDistance(Point a, Point b) {
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Point difference = a - b;
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return sqrt(difference.ddot(difference));
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@@ -24,6 +24,13 @@ namespace computervision
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*/
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Mat findFingersCount(Mat input_image, Mat frame);
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/**
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* @brief gets the currently held-up finger count.
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*
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* @return the currently held-up finger count
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*/
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int getAmountOfFingers();
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private:
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// colors to use
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Scalar color_blue;
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@@ -34,6 +41,8 @@ namespace computervision
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Scalar color_yellow;
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Scalar color_purple;
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int amount_of_fingers;
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/**
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* @brief finds the distance between 2 points.
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*
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@@ -1,47 +1,70 @@
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#include <opencv2/videoio.hpp>
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#include <opencv2/highgui.hpp>
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#include <opencv2/video.hpp>
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#include "ObjectDetection.h"
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#include "BackgroundRemover.h"
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#include "SkinDetector.h"
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#include "FaceDetector.h"
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#include "FingerCount.h"
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#include "async/StaticCameraInstance.h"
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namespace computervision
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{
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cv::VideoCapture cap(0);
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cv::Mat img, imgGray, img2, img2Gray, img3, img4;
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int handMaskStartXPos, handMaskStartYPos, handMaskWidth, handMaskHeight;
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bool handMaskGenerated = false;
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Mat frame, frameOut, handMask, foreground, fingerCountDebug;
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BackgroundRemover backgroundRemover;
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SkinDetector skinDetector;
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FaceDetector faceDetector;
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FingerCount fingerCount;
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cv::VideoCapture cap = static_camera::getCap();
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ObjectDetection::ObjectDetection()
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{
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}
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bool ObjectDetection::setup()
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cv::Mat ObjectDetection::readCamera() {
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cap.read(img);
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return img;
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}
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cv::VideoCapture ObjectDetection::getCap()
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{
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if (!cap.isOpened()) {
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cout << "Can't find camera!" << endl;
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return false;
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}
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return cap;
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}
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cap.read(frame);
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frameOut = frame.clone();
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bool ObjectDetection::detectHand(Mat cameraFrame)
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{
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Mat inputFrame = generateHandMaskSquare(cameraFrame);
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frameOut = inputFrame.clone();
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// detect skin color
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skinDetector.drawSkinColorSampler(frameOut);
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foreground = backgroundRemover.getForeground(frame);
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// remove background from image
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foreground = backgroundRemover.getForeground(inputFrame);
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faceDetector.removeFaces(frame, foreground);
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// detect the hand contours
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handMask = skinDetector.getSkinMask(foreground);
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// count the amount of fingers and put the info on the matrix
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fingerCountDebug = fingerCount.findFingersCount(handMask, frameOut);
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//backgroundRemover.calibrate(frame);
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// get the amount of fingers
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int fingers_amount = fingerCount.getAmountOfFingers();
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// draw the hand rectangle on the camera input, and draw text showing if the hand is open or closed.
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drawHandMaskRect(&cameraFrame);
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string hand_text = fingers_amount > 0 ? "open" : "closed";
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putText(cameraFrame,hand_text, Point(10, 75), FONT_HERSHEY_PLAIN, 2.0, Scalar(255, 0, 255),3);
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imshow("camera", cameraFrame);
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imshow("output", frameOut);
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imshow("foreground", foreground);
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@@ -50,12 +73,12 @@ namespace computervision
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int key = waitKey(1);
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if (key == 98) // b
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backgroundRemover.calibrate(frame);
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else if (key == 115) // s
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skinDetector.calibrate(frame);
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if (key == 98) // b, calibrate the background
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backgroundRemover.calibrate(inputFrame);
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else if (key == 115) // s, calibrate the skin color
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skinDetector.calibrate(inputFrame);
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return true;
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return fingers_amount > 0;
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}
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void ObjectDetection::calculateDifference()
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@@ -72,14 +95,32 @@ namespace computervision
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imshow("threshold", img4);
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}
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void ObjectDetection::detect()
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cv::Mat ObjectDetection::generateHandMaskSquare(cv::Mat img)
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{
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int key = waitKey(1);
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if (key == 98) // b
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backgroundRemover.calibrate(frame);
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else if (key == 115) // s
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skinDetector.calibrate(frame);
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handMaskStartXPos = 20;
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handMaskStartYPos = img.rows / 5;
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handMaskWidth = img.cols / 3;
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handMaskHeight = img.cols / 3;
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cv::Mat mask = cv::Mat::zeros(img.size(), img.type());
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cv::Mat dstImg = cv::Mat::zeros(img.size(), img.type());
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cv::rectangle(mask, Rect(handMaskStartXPos, handMaskStartYPos, handMaskWidth, handMaskHeight), Scalar(255, 255, 255), -1);
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img.copyTo(dstImg, mask);
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handMaskGenerated = true;
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return dstImg;
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}
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bool ObjectDetection::drawHandMaskRect(cv::Mat* input)
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{
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if (!handMaskGenerated) return false;
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rectangle(*input, Rect(handMaskStartXPos, handMaskStartYPos, handMaskWidth, handMaskHeight), Scalar(255, 255, 255));
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return true;
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}
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void ObjectDetection::showWebcam()
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@@ -22,13 +22,7 @@ namespace computervision
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*
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*/
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ObjectDetection();
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/**
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* @brief Initializes the object detection, captures a frame and modifies it
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* so it is ready to use for object detection
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*
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* @return return true if webcam is connected, returns false if it isn't
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*/
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bool setup();
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/**
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* @brief Displays an image of the current webcam-footage
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*
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@@ -40,11 +34,39 @@ namespace computervision
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*
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*/
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void calculateDifference();
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/**
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* @brief Listens for keypresses and handles them
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* @brief generates the square that will hold the mask in which the hand will be detected.
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*
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* @param img the current camear frame
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* @return a matrix containing the mask
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*/
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void detect();
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cv::Mat generateHandMaskSquare(cv::Mat img);
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/**
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* @brief reads the camera and returns it in a matrix.
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*
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* @return the camera frame in a matrix
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*/
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cv::Mat readCamera();
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/**
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* @brief detects a hand based on the given hand mask input frame.
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*
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* @param inputFrame the input frame from the camera
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* @return true if hand is open, false if hand is closed
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*/
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bool detectHand(cv::Mat cameraFrame);
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/**
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* @brief draws the hand mask rectangle on the given input matrix.
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*
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* @param input the input matrix to draw the rectangle on
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*/
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bool drawHandMaskRect(cv::Mat *input);
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cv::VideoCapture getCap();
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};
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108
src/computervision/OpenPoseVideo.cpp
Normal file
108
src/computervision/OpenPoseVideo.cpp
Normal file
@@ -0,0 +1,108 @@
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#include "OpenPoseVideo.h"
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using namespace std;
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using namespace cv;
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using namespace cv::dnn;
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namespace computervision
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{
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#define MPI
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#ifdef MPI
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const int POSE_PAIRS[7][2] =
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{
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{0,1}, {1,2}, {2,3},
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{3,4}, {1,5}, {5,6},
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{6,7}
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};
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string protoFile = "res/pose/mpi/pose_deploy_linevec_faster_4_stages.prototxt";
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string weightsFile = "res/pose/mpi/pose_iter_160000.caffemodel";
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int nPoints = 8;
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#endif
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#ifdef COCO
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const int POSE_PAIRS[17][2] =
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{
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{1,2}, {1,5}, {2,3},
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{3,4}, {5,6}, {6,7},
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{1,8}, {8,9}, {9,10},
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{1,11}, {11,12}, {12,13},
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{1,0}, {0,14},
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{14,16}, {0,15}, {15,17}
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};
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string protoFile = "pose/coco/pose_deploy_linevec.prototxt";
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string weightsFile = "pose/coco/pose_iter_440000.caffemodel";
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int nPoints = 18;
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#endif
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Net net;
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void OpenPoseVideo::setup() {
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net = readNetFromCaffe(protoFile, weightsFile);
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net.setPreferableBackend(DNN_TARGET_CPU);
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}
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void OpenPoseVideo::movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f) {
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std::cout << "movement skeleton start" << std::endl;
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int inWidth = 368;
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int inHeight = 368;
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float thresh = 0.01;
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Mat frame;
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int frameWidth = inputImage.size().width;
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int frameHeight = inputImage.size().height;
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double t = (double)cv::getTickCount();
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std::cout << "reading input image and blob" << std::endl;
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frame = inputImage;
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Mat inpBlob = blobFromImage(frame, 1.0 / 255, Size(inWidth, inHeight), Scalar(0, 0, 0), false, false);
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std::cout << "done reading image and blob" << std::endl;
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net.setInput(inpBlob);
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std::cout << "done setting input to net" << std::endl;
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Mat output = net.forward();
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std::cout << "time took to set input and forward: " << t << std::endl;
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int H = output.size[2];
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int W = output.size[3];
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std::cout << "about to find position of boxy parts" << std::endl;
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// find the position of the body parts
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vector<Point> points(nPoints);
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for (int n = 0; n < nPoints; n++)
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{
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// Probability map of corresponding body's part.
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Mat probMap(H, W, CV_32F, output.ptr(0, n));
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Point2f p(-1, -1);
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Point maxLoc;
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double prob;
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minMaxLoc(probMap, 0, &prob, 0, &maxLoc);
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if (prob > thresh)
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{
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p = maxLoc;
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p.x *= (float)frameWidth / W;
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p.y *= (float)frameHeight / H;
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circle(frame, cv::Point((int)p.x, (int)p.y), 8, Scalar(0, 255, 255), -1);
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cv::putText(frame, cv::format("%d", n), cv::Point((int)p.x, (int)p.y), cv::FONT_HERSHEY_COMPLEX, 1.1, cv::Scalar(0, 0, 255), 2);
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}
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points[n] = p;
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}
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cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
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std::cout << "time taken: " << t << std::endl;
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//imshow("Output-Keypoints", frame);
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//imshow("Output-Skeleton", frame);
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std::cout << "about to call points receiving method" << std::endl;
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f(points,frame);
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}
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}
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19
src/computervision/OpenPoseVideo.h
Normal file
19
src/computervision/OpenPoseVideo.h
Normal file
@@ -0,0 +1,19 @@
|
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#pragma once
|
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|
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#include <opencv2/dnn.hpp>
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#include <opencv2/imgproc.hpp>
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#include <opencv2/highgui.hpp>
|
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#include <iostream>
|
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|
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using namespace cv;
|
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|
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namespace computervision
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{
|
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class OpenPoseVideo{
|
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private:
|
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|
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public:
|
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void movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f);
|
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void setup();
|
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};
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}
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@@ -22,7 +22,7 @@ namespace computervision
|
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void SkinDetector::drawSkinColorSampler(Mat input) {
|
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int frameWidth = input.size().width, frameHeight = input.size().height;
|
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|
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int rectangleSize = 20;
|
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int rectangleSize = 25;
|
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Scalar rectangleColor = Scalar(255, 0, 255);
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skinColorSamplerRectangle1 = Rect(frameWidth / 5, frameHeight / 2, rectangleSize, rectangleSize);
|
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|
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12
src/computervision/async/StaticCameraInstance.h
Normal file
12
src/computervision/async/StaticCameraInstance.h
Normal file
@@ -0,0 +1,12 @@
|
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#pragma once
|
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#include <opencv2/videoio.hpp>
|
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|
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namespace static_camera
|
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{
|
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|
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static cv::VideoCapture getCap()
|
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{
|
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static cv::VideoCapture cap(0);
|
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return cap;
|
||||
}
|
||||
};
|
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46
src/computervision/async/async_arm_detection.cpp
Normal file
46
src/computervision/async/async_arm_detection.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include <iostream>
|
||||
#include "async_arm_detection.h"
|
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#include "../OpenPoseVideo.h"
|
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#include <thread>
|
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#include "StaticCameraInstance.h"
|
||||
|
||||
|
||||
namespace computervision
|
||||
{
|
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AsyncArmDetection::AsyncArmDetection()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
|
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{
|
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VideoCapture cap = static_camera::getCap();
|
||||
|
||||
std::cout << "STARTING THREAD LAMBDA" << std::endl;
|
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/*cv::VideoCapture cap = static_camera::getCap();*/
|
||||
|
||||
if (!cap.isOpened())
|
||||
{
|
||||
std::cout << "capture was closed, opening..." << std::endl;
|
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cap.open(0);
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
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Mat img;
|
||||
cap.read(img);
|
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op.movementSkeleton(img, points_ready_func);
|
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}
|
||||
}
|
||||
|
||||
void AsyncArmDetection::start(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
|
||||
{
|
||||
|
||||
std::cout << "starting function" << std::endl;
|
||||
|
||||
|
||||
std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, op);
|
||||
|
||||
async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable.
|
||||
}
|
||||
}
|
||||
23
src/computervision/async/async_arm_detection.h
Normal file
23
src/computervision/async/async_arm_detection.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <opencv2/core/types.hpp>
|
||||
#include <opencv2/videoio.hpp>
|
||||
#include <functional>
|
||||
#include "../OpenPoseVideo.h"
|
||||
#include "StaticCameraInstance.h"
|
||||
|
||||
|
||||
namespace computervision
|
||||
{
|
||||
class AsyncArmDetection
|
||||
{
|
||||
public:
|
||||
AsyncArmDetection(void);
|
||||
|
||||
|
||||
void start(std::function<void(std::vector<cv::Point>, cv::Mat poinst_on_image)>, computervision::OpenPoseVideo op);
|
||||
private:
|
||||
void run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op);
|
||||
};
|
||||
|
||||
}
|
||||
161
src/main.cpp
161
src/main.cpp
@@ -1,10 +1,12 @@
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include <ostream>
|
||||
#include <map>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <opencv2/core.hpp>
|
||||
#include <opencv2/videoio.hpp>
|
||||
@@ -17,11 +19,11 @@
|
||||
#include "shaders/static_shader.h"
|
||||
#include "toolbox/toolbox.h"
|
||||
|
||||
#include "scenes/scene.h"
|
||||
#include "scenes/startupScene.h"
|
||||
#include "scenes/inGameScene.h"
|
||||
|
||||
#include "computervision/ObjectDetection.h"
|
||||
//#include "computervision/OpenPoseImage.h"
|
||||
#include "computervision/OpenPoseVideo.h"
|
||||
|
||||
#include "computervision/async/async_arm_detection.h"
|
||||
|
||||
#pragma comment(lib, "glfw3.lib")
|
||||
#pragma comment(lib, "glew32s.lib")
|
||||
@@ -30,95 +32,114 @@
|
||||
static double UpdateDelta();
|
||||
|
||||
static GLFWwindow* window;
|
||||
bool points_img_available = false;
|
||||
cv::Mat points_img;
|
||||
|
||||
//Scene management variables
|
||||
std::map<Scenes, Scene*> scenes;
|
||||
Scene* current_scene = nullptr;
|
||||
void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
|
||||
{
|
||||
|
||||
std::cout << "got points!!" << std::endl;
|
||||
std::cout << "points: " << arm_points << std::endl;
|
||||
points_img = points_on_image;
|
||||
points_img_available = true;
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
#pragma region OPENGL_SETTINGS
|
||||
if (!glfwInit())
|
||||
throw "Could not inditialize glwf";
|
||||
window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGT, "SDBA", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
throw "Could not initialize glwf";
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glewInit();
|
||||
glGetError();
|
||||
#pragma endregion
|
||||
#pragma region OPENGL_SETTINGS
|
||||
if (!glfwInit())
|
||||
throw "Could not inditialize glwf";
|
||||
window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGT, "SDBA", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
throw "Could not initialize glwf";
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glewInit();
|
||||
glGetError();
|
||||
#pragma endregion
|
||||
|
||||
glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
current_scene->onKey(key, scancode, action, mods);
|
||||
if (key == GLFW_KEY_ESCAPE)
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
});
|
||||
glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE)
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
});
|
||||
|
||||
|
||||
models::RawModel raw_model = LoadObjModel("res/Tree.obj");
|
||||
models::ModelTexture texture = { render_engine::loader::LoadTexture("res/TreeTexture.png") };
|
||||
models::TexturedModel model = { raw_model, texture };
|
||||
entities::Entity entity(model, glm::vec3(0, -5, -20), glm::vec3(0, 0, 0), 1);
|
||||
|
||||
shaders::StaticShader shader;
|
||||
shader.Init();
|
||||
render_engine::renderer::Init(shader);
|
||||
|
||||
entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
|
||||
|
||||
// create object detection object instance
|
||||
computervision::ObjectDetection objDetect;
|
||||
//computervision::OpenPoseImage openPoseImage;
|
||||
computervision::OpenPoseVideo openPoseVideo;
|
||||
openPoseVideo.setup();
|
||||
|
||||
|
||||
// set up object detection
|
||||
//objDetect.setup();
|
||||
//cv::VideoCapture cam = objDetect.getCap();
|
||||
cv::Mat img;
|
||||
cv::VideoCapture cap = objDetect.getCap();
|
||||
//cam.read(img);
|
||||
//imshow("camera in main loop", img);
|
||||
|
||||
|
||||
computervision::AsyncArmDetection as;
|
||||
|
||||
as.start(retrieve_points,openPoseVideo);
|
||||
|
||||
scenes[Scenes::STARTUP] = new StartupScene();
|
||||
scenes[Scenes::INGAME] = new InGameScene();
|
||||
|
||||
models::RawModel raw_model = LoadObjModel("res/Tree.obj");
|
||||
models::ModelTexture texture = { render_engine::loader::LoadTexture("res/TreeTexture.png") };
|
||||
models::TexturedModel model = { raw_model, texture };
|
||||
entities::Entity entity(model, glm::vec3(0, -5, -20), glm::vec3(0, 0, 0), 1);
|
||||
|
||||
shaders::StaticShader shader;
|
||||
shader.Init();
|
||||
render_engine::renderer::Init(shader);
|
||||
|
||||
entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
|
||||
|
||||
// create object detection object instance
|
||||
computervision::ObjectDetection objDetect;
|
||||
|
||||
|
||||
// set up object detection
|
||||
//objDetect.setup();
|
||||
|
||||
current_scene->start();
|
||||
// Main game loop
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
// Update
|
||||
const double delta = UpdateDelta();
|
||||
entity.IncreaseRotation(glm::vec3(0, 1, 0));
|
||||
camera.Move(window);
|
||||
current_scene->update(window);
|
||||
// Update
|
||||
const double delta = UpdateDelta();
|
||||
entity.IncreaseRotation(glm::vec3(0, 1, 0));
|
||||
camera.Move(window);
|
||||
|
||||
// Render
|
||||
render_engine::renderer::Prepare();
|
||||
shader.Start();
|
||||
shader.LoadViewMatrix(camera);
|
||||
current_scene->render();
|
||||
render_engine::renderer::Render(entity, shader);
|
||||
render_engine::renderer::Prepare();
|
||||
shader.Start();
|
||||
shader.LoadViewMatrix(camera);
|
||||
|
||||
//objDetect.setup();
|
||||
objDetect.calculateDifference();
|
||||
|
||||
render_engine::renderer::Render(entity, shader);
|
||||
|
||||
//objDetect.detectHand(cameraFrame);
|
||||
if (points_img_available)
|
||||
{
|
||||
imshow("points", points_img);
|
||||
points_img_available = false;
|
||||
}
|
||||
|
||||
// Finish up
|
||||
shader.Stop();
|
||||
shader.Stop();
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// Clean up
|
||||
shader.CleanUp();
|
||||
render_engine::loader::CleanUp();
|
||||
current_scene->stop();
|
||||
shader.CleanUp();
|
||||
render_engine::loader::CleanUp();
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static double UpdateDelta()
|
||||
{
|
||||
double current_time = glfwGetTime();
|
||||
static double last_frame_time = current_time;
|
||||
double delt_time = current_time - last_frame_time;
|
||||
last_frame_time = current_time;
|
||||
return delt_time;
|
||||
double current_time = glfwGetTime();
|
||||
static double last_frame_time = current_time;
|
||||
double delt_time = current_time - last_frame_time;
|
||||
last_frame_time = current_time;
|
||||
return delt_time;
|
||||
}
|
||||
@@ -18,7 +18,7 @@ namespace render_engine
|
||||
void Init(shaders::StaticShader& shader)
|
||||
{
|
||||
const glm::mat4 projectionMatrix =
|
||||
glm::perspective(glm::radians(FOV), (WINDOW_WIDTH / WINDOW_HEIGT), NEAR_PLANE, FAR_PLANE);
|
||||
glm::perspective(glm::radians(FOV), (float)(WINDOW_WIDTH / WINDOW_HEIGT), NEAR_PLANE, FAR_PLANE);
|
||||
|
||||
shader.Start();
|
||||
shader.LoadProjectionMatrix(projectionMatrix);
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
#include "inGameScene.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
void start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void render()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void update(GLFWwindow* window)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void onKey(int key, int scancode, int action, int mods)
|
||||
{
|
||||
/**
|
||||
* misschien iets van als niet in settings dan hoeft alleen escape een knop zijn als reserve optie. Als wel in settings, dan heb je hetzelfde hoe je in het in het begin scherm hebt.
|
||||
**/
|
||||
}
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "scene.h"
|
||||
class InGameScene : public Scene
|
||||
{
|
||||
private:
|
||||
|
||||
|
||||
public:
|
||||
virtual void start() override;
|
||||
virtual void stop() override;
|
||||
virtual void render() override;
|
||||
virtual void update(GLFWwindow* window) override;
|
||||
virtual void onKey(int key, int scancode, int action, int mods) override;
|
||||
};
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
#include "scene.h"
|
||||
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
virtual void start() = 0;
|
||||
virtual void stop() = 0;
|
||||
virtual void render() = 0;
|
||||
virtual void update(GLFWwindow* window) = 0;
|
||||
virtual void onKey(int key, int scancode, int action, int mods) {};
|
||||
};
|
||||
|
||||
|
||||
|
||||
enum class Scenes
|
||||
{
|
||||
STARTUP,
|
||||
INGAME,
|
||||
GAMEOVER,
|
||||
SETTINGS,
|
||||
CALIBRATION
|
||||
};
|
||||
@@ -1,31 +0,0 @@
|
||||
#include "startupScene.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
void start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void render()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void update(GLFWwindow* window)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void onKey(int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_DOWN && action == GLFW_RELEASE)
|
||||
{
|
||||
//ideetje voor het scrollen door het menu heen
|
||||
menuIndex = (menuIndex + 1) % 4;
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "scene.h"
|
||||
class StartupScene : public Scene
|
||||
{
|
||||
private:
|
||||
int menuIndex;
|
||||
|
||||
public:
|
||||
virtual void start() override;
|
||||
virtual void stop() override;
|
||||
virtual void render() override;
|
||||
virtual void update(GLFWwindow* window) override;
|
||||
virtual void onKey(int key, int scancode, int action, int mods) override;
|
||||
};
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\scenes\inGameScene.cpp" />
|
||||
<ClCompile Include="src\scenes\scene.cpp" />
|
||||
<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
|
||||
<ClCompile Include="src\computervision\FaceDetector.cpp" />
|
||||
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
||||
<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
|
||||
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
||||
<ClCompile Include="src\computervision\FingerCount.cpp" />
|
||||
<ClCompile Include="src\computervision\BackgroundRemover.cpp" />
|
||||
@@ -35,14 +35,14 @@
|
||||
<ClCompile Include="src\shaders\shader_program.cpp" />
|
||||
<ClCompile Include="src\shaders\static_shader.cpp" />
|
||||
<ClCompile Include="src\toolbox\toolbox.cpp" />
|
||||
<ClCompile Include="src\scenes\startupScene.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\scenes\inGameScene.h" />
|
||||
<ClInclude Include="src\scenes\scene.h" />
|
||||
<ClInclude Include="src\computervision\async\async_arm_detection.h" />
|
||||
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
||||
<ClInclude Include="src\computervision\FaceDetector.h" />
|
||||
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||
<ClInclude Include="src\computervision\OpenPoseVideo.h" />
|
||||
<ClInclude Include="src\computervision\SkinDetector.h" />
|
||||
<ClInclude Include="src\computervision\ObjectDetection.h" />
|
||||
<ClInclude Include="src\entities\camera.h" />
|
||||
@@ -55,11 +55,16 @@
|
||||
<ClInclude Include="src\shaders\static_shader.h" />
|
||||
<ClInclude Include="src\stb_image.h" />
|
||||
<ClInclude Include="src\toolbox\toolbox.h" />
|
||||
<ClInclude Include="src\scenes\startupScene.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Xml Include="res\haarcascade_frontalface_alt.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
|
||||
<None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
|
||||
<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
|
||||
<None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<ProjectGuid>{A7ECF1BE-DB22-4BF7-BFF6-E3BF72691EE6}</ProjectGuid>
|
||||
@@ -126,8 +131,8 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\opencv\opencv\build\include</IncludePath>
|
||||
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
|
||||
<IncludePath>C:\opencv\build\include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\opencv\opencv\build\include</IncludePath>
|
||||
<LibraryPath>C:\opencv\build\x64\vc15\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
@@ -200,7 +205,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies); opencv_world452.lib</AdditionalDependencies>
|
||||
<AdditionalDependencies>opencv_world452.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
@@ -57,13 +57,10 @@
|
||||
<ClCompile Include="src\computervision\BackgroundRemover.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\scenes\scene.cpp">
|
||||
<ClCompile Include="src\computervision\OpenPoseVideo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\scenes\startupScene.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\scenes\inGameScene.cpp">
|
||||
<ClCompile Include="src\computervision\async\async_arm_detection.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
@@ -113,17 +110,23 @@
|
||||
<ClInclude Include="src\computervision\BackgroundRemover.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\scenes\scene.h">
|
||||
<ClInclude Include="src\computervision\OpenPoseVideo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\scenes\startupScene.h">
|
||||
<ClInclude Include="src\computervision\async\async_arm_detection.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\scenes\inGameScene.h">
|
||||
<ClInclude Include="src\computervision\async\StaticCameraInstance.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Xml Include="res\haarcascade_frontalface_alt.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
|
||||
<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
|
||||
<None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
|
||||
<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user