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feature/as
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feature/po
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23624aea3f |
@@ -8,10 +8,10 @@
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#include "SkinDetector.h"
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#include "FaceDetector.h"
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#include "FingerCount.h"
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#include "async/StaticCameraInstance.h"
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namespace computervision
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{
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cv::VideoCapture cap(1);
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cv::Mat img, imgGray, img2, img2Gray, img3, img4;
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@@ -24,8 +24,6 @@ namespace computervision
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FaceDetector faceDetector;
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FingerCount fingerCount;
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cv::VideoCapture cap = static_camera::getCap();
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ObjectDetection::ObjectDetection()
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{
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}
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@@ -35,11 +33,6 @@ namespace computervision
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return img;
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}
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cv::VideoCapture ObjectDetection::getCap()
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{
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return cap;
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}
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bool ObjectDetection::detectHand(Mat cameraFrame)
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{
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Mat inputFrame = generateHandMaskSquare(cameraFrame);
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@@ -65,9 +65,6 @@ namespace computervision
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*/
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bool drawHandMaskRect(cv::Mat *input);
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cv::VideoCapture getCap();
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};
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@@ -42,12 +42,9 @@ namespace computervision
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void OpenPoseVideo::setup() {
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net = readNetFromCaffe(protoFile, weightsFile);
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net.setPreferableBackend(DNN_TARGET_CPU);
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}
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void OpenPoseVideo::movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f) {
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std::cout << "movement skeleton start" << std::endl;
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void OpenPoseVideo::movementSkeleton(Mat inputImage) {
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int inWidth = 368;
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int inHeight = 368;
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@@ -58,23 +55,17 @@ namespace computervision
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int frameHeight = inputImage.size().height;
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double t = (double)cv::getTickCount();
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std::cout << "reading input image and blob" << std::endl;
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frame = inputImage;
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Mat inpBlob = blobFromImage(frame, 1.0 / 255, Size(inWidth, inHeight), Scalar(0, 0, 0), false, false);
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std::cout << "done reading image and blob" << std::endl;
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net.setInput(inpBlob);
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std::cout << "done setting input to net" << std::endl;
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Mat output = net.forward();
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std::cout << "time took to set input and forward: " << t << std::endl;
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int H = output.size[2];
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int W = output.size[3];
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std::cout << "about to find position of boxy parts" << std::endl;
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// find the position of the body parts
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vector<Point> points(nPoints);
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for (int n = 0; n < nPoints; n++)
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@@ -98,11 +89,7 @@ namespace computervision
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points[n] = p;
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}
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cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
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std::cout << "time taken: " << t << std::endl;
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//imshow("Output-Keypoints", frame);
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//imshow("Output-Skeleton", frame);
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std::cout << "about to call points receiving method" << std::endl;
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f(points,frame);
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imshow("Output-Keypoints", frame);
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}
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}
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@@ -13,7 +13,7 @@ namespace computervision
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private:
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public:
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void movementSkeleton(Mat& inputImage, std::function<void(std::vector<Point>&, cv::Mat& poinst_on_image)> f);
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void movementSkeleton(Mat inputImage);
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void setup();
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};
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}
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@@ -1,12 +0,0 @@
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#pragma once
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#include <opencv2/videoio.hpp>
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namespace static_camera
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{
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static cv::VideoCapture getCap()
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{
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static cv::VideoCapture cap(0);
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return cap;
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}
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};
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@@ -1,46 +0,0 @@
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#include <iostream>
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#include "async_arm_detection.h"
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#include "../OpenPoseVideo.h"
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#include <thread>
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#include "StaticCameraInstance.h"
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namespace computervision
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{
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AsyncArmDetection::AsyncArmDetection()
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{
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}
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void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
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{
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VideoCapture cap = static_camera::getCap();
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std::cout << "STARTING THREAD LAMBDA" << std::endl;
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/*cv::VideoCapture cap = static_camera::getCap();*/
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if (!cap.isOpened())
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{
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std::cout << "capture was closed, opening..." << std::endl;
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cap.open(0);
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}
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while (true)
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{
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Mat img;
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cap.read(img);
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op.movementSkeleton(img, points_ready_func);
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}
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}
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void AsyncArmDetection::start(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
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{
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std::cout << "starting function" << std::endl;
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std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, op);
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async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable.
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}
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}
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@@ -1,23 +0,0 @@
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#pragma once
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#include <vector>
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#include <opencv2/core/types.hpp>
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#include <opencv2/videoio.hpp>
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#include <functional>
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#include "../OpenPoseVideo.h"
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#include "StaticCameraInstance.h"
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namespace computervision
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{
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class AsyncArmDetection
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{
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public:
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AsyncArmDetection(void);
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void start(std::function<void(std::vector<cv::Point>, cv::Mat poinst_on_image)>, computervision::OpenPoseVideo op);
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private:
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void run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op);
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};
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}
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33
src/main.cpp
33
src/main.cpp
@@ -1,8 +1,6 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <functional>
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#include <vector>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include <ostream>
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@@ -23,8 +21,6 @@
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//#include "computervision/OpenPoseImage.h"
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#include "computervision/OpenPoseVideo.h"
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#include "computervision/async/async_arm_detection.h"
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#pragma comment(lib, "glfw3.lib")
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#pragma comment(lib, "glew32s.lib")
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#pragma comment(lib, "opengl32.lib")
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@@ -32,17 +28,7 @@
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static double UpdateDelta();
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static GLFWwindow* window;
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bool points_img_available = false;
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cv::Mat points_img;
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void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
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{
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std::cout << "got points!!" << std::endl;
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std::cout << "points: " << arm_points << std::endl;
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points_img = points_on_image;
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points_img_available = true;
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}
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int main(void)
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{
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@@ -82,22 +68,14 @@ int main(void)
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computervision::ObjectDetection objDetect;
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//computervision::OpenPoseImage openPoseImage;
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computervision::OpenPoseVideo openPoseVideo;
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openPoseVideo.setup();
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// set up object detection
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//objDetect.setup();
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//cv::VideoCapture cam = objDetect.getCap();
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cv::Mat img;
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cv::VideoCapture cap = objDetect.getCap();
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//cam.read(img);
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//imshow("camera in main loop", img);
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cv::Mat cameraFrame;
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computervision::AsyncArmDetection as;
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as.start(retrieve_points,openPoseVideo);
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openPoseVideo.setup();
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// Main game loop
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while (!glfwWindowShouldClose(window))
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@@ -115,12 +93,9 @@ int main(void)
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render_engine::renderer::Render(entity, shader);
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cameraFrame = objDetect.readCamera();
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//objDetect.detectHand(cameraFrame);
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if (points_img_available)
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{
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imshow("points", points_img);
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points_img_available = false;
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}
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openPoseVideo.movementSkeleton(cameraFrame);
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// Finish up
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shader.Stop();
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@@ -19,7 +19,6 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
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<ClCompile Include="src\computervision\FaceDetector.cpp" />
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<ClCompile Include="src\computervision\ObjectDetection.cpp" />
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<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
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@@ -37,8 +36,6 @@
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<ClCompile Include="src\toolbox\toolbox.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\computervision\async\async_arm_detection.h" />
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<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
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<ClInclude Include="src\computervision\FaceDetector.h" />
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<ClInclude Include="src\computervision\FingerCount.h" />
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<ClInclude Include="src\computervision\BackgroundRemover.h" />
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@@ -59,12 +56,6 @@
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<ItemGroup>
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<Xml Include="res\haarcascade_frontalface_alt.xml" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
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<None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
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<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
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<None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{A7ECF1BE-DB22-4BF7-BFF6-E3BF72691EE6}</ProjectGuid>
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@@ -131,8 +122,8 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>C:\opencv\build\include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\opencv\opencv\build\include</IncludePath>
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<LibraryPath>C:\opencv\build\x64\vc15\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\opencv\opencv\build\include</IncludePath>
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<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -205,7 +196,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opencv_world452.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies); opencv_world452.lib</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -60,9 +60,6 @@
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<ClCompile Include="src\computervision\OpenPoseVideo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\computervision\async\async_arm_detection.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\entities\Camera.h">
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@@ -113,20 +110,8 @@
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<ClInclude Include="src\computervision\OpenPoseVideo.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\computervision\async\async_arm_detection.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\computervision\async\StaticCameraInstance.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Xml Include="res\haarcascade_frontalface_alt.xml" />
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</ItemGroup>
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<ItemGroup>
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<None Include="res\pose\coco\pose_deploy_linevec.prototxt" />
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<None Include="res\pose\mpi\pose_deploy_linevec_faster_4_stages.prototxt" />
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<None Include="res\pose\mpi\pose_iter_160000.caffemodel" />
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<None Include="..\..\Avans Hogeschool\Kim Veldhoen - Proftaak 2.4\pose_iter_160000.caffemodel" />
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</ItemGroup>
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</Project>
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Block a user