[FIX] showing of pose detection points
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@@ -44,7 +44,7 @@ namespace computervision
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net = readNetFromCaffe(protoFile, weightsFile);
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}
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void OpenPoseVideo::movementSkeleton(Mat inputImage, std::function<void(std::vector<Point>)> f) {
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void OpenPoseVideo::movementSkeleton(Mat inputImage, std::function<void(std::vector<Point>,cv::Mat poinst_on_image)> f) {
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std::cout << "movement skeleton start" << std::endl;
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int inWidth = 368;
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@@ -96,9 +96,10 @@ namespace computervision
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}
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cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
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// imshow("Output-Keypoints", frameCopy);
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imshow("Output-Skeleton", frame);
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std::cout << "time taken: " << t << std::endl;
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//imshow("Output-Keypoints", frame);
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//imshow("Output-Skeleton", frame);
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std::cout << "about to call points receiving method" << std::endl;
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f(points);
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f(points,frame);
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}
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}
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@@ -13,7 +13,7 @@ namespace computervision
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private:
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public:
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void movementSkeleton(Mat inputImage,std::function<void(std::vector<Point>)> f);
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void movementSkeleton(Mat inputImage,std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> f);
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void setup();
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};
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}
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@@ -2,6 +2,7 @@
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#include "async_arm_detection.h"
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#include "../OpenPoseVideo.h"
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#include <thread>
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#include "StaticCameraInstance.h"
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namespace computervision
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@@ -11,8 +12,10 @@ namespace computervision
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}
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void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op)
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void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
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{
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VideoCapture cap = static_camera::getCap();
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std::cout << "STARTING THREAD LAMBDA" << std::endl;
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/*cv::VideoCapture cap = static_camera::getCap();*/
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@@ -30,13 +33,13 @@ namespace computervision
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}
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}
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void AsyncArmDetection::start(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op)
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void AsyncArmDetection::start(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
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{
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std::cout << "starting function" << std::endl;
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std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, cap, op);
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std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, op);
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async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable.
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}
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@@ -15,9 +15,9 @@ namespace computervision
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AsyncArmDetection(void);
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void start(std::function<void(std::vector<cv::Point>)>, cv::VideoCapture cap, computervision::OpenPoseVideo op);
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void start(std::function<void(std::vector<cv::Point>, cv::Mat poinst_on_image)>, computervision::OpenPoseVideo op);
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private:
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void run_arm_detection(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op);
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void run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op);
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};
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}
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21
src/main.cpp
21
src/main.cpp
@@ -32,11 +32,16 @@
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static double UpdateDelta();
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static GLFWwindow* window;
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bool points_img_available = false;
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cv::Mat points_img;
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void retrieve_points(std::vector<Point> arm_points)
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void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
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{
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std::cout << "got points!!" << std::endl;
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std::cout << "points: " << arm_points << std::endl;
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points_img = points_on_image;
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points_img_available = true;
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}
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int main(void)
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@@ -82,11 +87,15 @@ int main(void)
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// set up object detection
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//objDetect.setup();
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cv::Mat cameraFrame;
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cv::VideoCapture cam = objDetect.getCap();
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cv::Mat img;
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cam.read(img);
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imshow("camera in main loop", img);
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computervision::AsyncArmDetection as;
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as.start(retrieve_points, objDetect.getCap(),openPoseVideo);
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as.start(retrieve_points,openPoseVideo);
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// Main game loop
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@@ -105,8 +114,12 @@ int main(void)
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render_engine::renderer::Render(entity, shader);
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cameraFrame = objDetect.readCamera();
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//objDetect.detectHand(cameraFrame);
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if (points_img_available)
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{
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imshow("points", points_img);
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points_img_available = false;
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}
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// Finish up
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shader.Stop();
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@@ -131,8 +131,8 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\opencv\opencv\build\include</IncludePath>
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<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
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<IncludePath>C:\opencv\build\include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\opencv\opencv\build\include</IncludePath>
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<LibraryPath>C:\opencv\build\x64\vc15\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -205,7 +205,7 @@
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies); opencv_world452.lib</AdditionalDependencies>
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<AdditionalDependencies>opencv_world452.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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