[FIX] showing of pose detection points

This commit is contained in:
Sem van der Hoeven
2021-06-04 10:55:53 +02:00
parent ab30c41bee
commit fe94b0f83d
6 changed files with 35 additions and 18 deletions

View File

@@ -44,7 +44,7 @@ namespace computervision
net = readNetFromCaffe(protoFile, weightsFile); net = readNetFromCaffe(protoFile, weightsFile);
} }
void OpenPoseVideo::movementSkeleton(Mat inputImage, std::function<void(std::vector<Point>)> f) { void OpenPoseVideo::movementSkeleton(Mat inputImage, std::function<void(std::vector<Point>,cv::Mat poinst_on_image)> f) {
std::cout << "movement skeleton start" << std::endl; std::cout << "movement skeleton start" << std::endl;
int inWidth = 368; int inWidth = 368;
@@ -60,7 +60,7 @@ namespace computervision
frame = inputImage; frame = inputImage;
Mat inpBlob = blobFromImage(frame, 1.0 / 255, Size(inWidth, inHeight), Scalar(0, 0, 0), false, false); Mat inpBlob = blobFromImage(frame, 1.0 / 255, Size(inWidth, inHeight), Scalar(0, 0, 0), false, false);
std::cout << "done reading image and blob" << std::endl; std::cout << "done reading image and blob" << std::endl;
net.setInput(inpBlob); net.setInput(inpBlob);
@@ -96,9 +96,10 @@ namespace computervision
} }
cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2); cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
// imshow("Output-Keypoints", frameCopy); std::cout << "time taken: " << t << std::endl;
imshow("Output-Skeleton", frame); //imshow("Output-Keypoints", frame);
//imshow("Output-Skeleton", frame);
std::cout << "about to call points receiving method" << std::endl; std::cout << "about to call points receiving method" << std::endl;
f(points); f(points,frame);
} }
} }

View File

@@ -13,7 +13,7 @@ namespace computervision
private: private:
public: public:
void movementSkeleton(Mat inputImage,std::function<void(std::vector<Point>)> f); void movementSkeleton(Mat inputImage,std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> f);
void setup(); void setup();
}; };
} }

View File

@@ -2,6 +2,7 @@
#include "async_arm_detection.h" #include "async_arm_detection.h"
#include "../OpenPoseVideo.h" #include "../OpenPoseVideo.h"
#include <thread> #include <thread>
#include "StaticCameraInstance.h"
namespace computervision namespace computervision
@@ -11,8 +12,10 @@ namespace computervision
} }
void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op) void AsyncArmDetection::run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
{ {
VideoCapture cap = static_camera::getCap();
std::cout << "STARTING THREAD LAMBDA" << std::endl; std::cout << "STARTING THREAD LAMBDA" << std::endl;
/*cv::VideoCapture cap = static_camera::getCap();*/ /*cv::VideoCapture cap = static_camera::getCap();*/
@@ -30,13 +33,13 @@ namespace computervision
} }
} }
void AsyncArmDetection::start(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op) void AsyncArmDetection::start(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op)
{ {
std::cout << "starting function" << std::endl; std::cout << "starting function" << std::endl;
std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, cap, op); std::thread async_arm_detect_thread(&AsyncArmDetection::run_arm_detection,this, points_ready_func, op);
async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable. async_arm_detect_thread.detach(); // makes sure the thread is detached from the variable.
} }

View File

@@ -15,9 +15,9 @@ namespace computervision
AsyncArmDetection(void); AsyncArmDetection(void);
void start(std::function<void(std::vector<cv::Point>)>, cv::VideoCapture cap, computervision::OpenPoseVideo op); void start(std::function<void(std::vector<cv::Point>, cv::Mat poinst_on_image)>, computervision::OpenPoseVideo op);
private: private:
void run_arm_detection(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op); void run_arm_detection(std::function<void(std::vector<Point>, cv::Mat poinst_on_image)> points_ready_func, OpenPoseVideo op);
}; };
} }

View File

@@ -32,11 +32,16 @@
static double UpdateDelta(); static double UpdateDelta();
static GLFWwindow* window; static GLFWwindow* window;
bool points_img_available = false;
cv::Mat points_img;
void retrieve_points(std::vector<Point> arm_points) void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
{ {
std::cout << "got points!!" << std::endl; std::cout << "got points!!" << std::endl;
std::cout << "points: " << arm_points << std::endl; std::cout << "points: " << arm_points << std::endl;
points_img = points_on_image;
points_img_available = true;
} }
int main(void) int main(void)
@@ -82,11 +87,15 @@ int main(void)
// set up object detection // set up object detection
//objDetect.setup(); //objDetect.setup();
cv::Mat cameraFrame; cv::VideoCapture cam = objDetect.getCap();
cv::Mat img;
cam.read(img);
imshow("camera in main loop", img);
computervision::AsyncArmDetection as; computervision::AsyncArmDetection as;
as.start(retrieve_points, objDetect.getCap(),openPoseVideo);
as.start(retrieve_points,openPoseVideo);
// Main game loop // Main game loop
@@ -105,8 +114,12 @@ int main(void)
render_engine::renderer::Render(entity, shader); render_engine::renderer::Render(entity, shader);
cameraFrame = objDetect.readCamera();
//objDetect.detectHand(cameraFrame); //objDetect.detectHand(cameraFrame);
if (points_img_available)
{
imshow("points", points_img);
points_img_available = false;
}
// Finish up // Finish up
shader.Stop(); shader.Stop();

View File

@@ -131,8 +131,8 @@
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\opencv\opencv\build\include</IncludePath> <IncludePath>C:\opencv\build\include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\opencv\opencv\build\include</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath> <LibraryPath>C:\opencv\build\x64\vc15\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);C:\opencv\opencv\build\x64\vc15\lib</LibraryPath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
@@ -205,7 +205,7 @@
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies); opencv_world452.lib</AdditionalDependencies> <AdditionalDependencies>opencv_world452.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />