[EDIT] made a grid for the models to load in
Some items still clip through the wall
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@@ -20,6 +20,24 @@ namespace entities
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CEILING_OBJECTS,
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MISC
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};
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struct FurniturePiece
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{
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FurnitureType type;
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int size;
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};
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struct FurnitureModel
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{
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FurniturePiece furniture;
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std::deque<models::TexturedModel> texture;
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bool operator<(FurnitureModel a)
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{
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return true;
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}
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};
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class HouseGenerator
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{
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@@ -29,11 +47,11 @@ namespace entities
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models::TexturedModel house_model;
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models::ModelTexture default_texture;
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std::map<FurnitureType, std::deque<models::TexturedModel>> furniture_models;
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//std::map<FurniturePiece, std::deque<models::TexturedModel>> furniture_models;
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std::deque<FurnitureModel> furniture_models;
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public:
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HouseGenerator();
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/*
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* @brief: This function generates a house with furniture at the given position and rotation
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*
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@@ -50,6 +68,8 @@ namespace entities
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float GetHouseDepth() const { return house_model.raw_model.model_size.x * HOUSE_SIZE; }
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private:
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const FurniturePiece* GetRandomFurniturePiece();
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/*
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* @brief: This function loads all the 3D furniture models
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*/
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@@ -62,6 +82,6 @@ namespace entities
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*
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* @return: The model of the random furniture of the chosen furniture type
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*/
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models::TexturedModel GetFurnitureModel(FurnitureType furniture);
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models::TexturedModel GetFurnitureModel(const FurniturePiece* furniture);
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};
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}
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