[WIP] Collision detectie moet nog worden egimplementeerd om naar game over screen te gaan

This commit is contained in:
DESKTOP-EBR7IVA\kimve
2021-06-11 16:49:09 +02:00
parent a65f3391f7
commit e51b56b156
10 changed files with 251 additions and 5 deletions

View File

@@ -30,6 +30,8 @@ namespace entities
models::ModelTexture default_texture;
std::map<FurnitureType, std::deque<models::TexturedModel>> furniture_models;
//std::deque<std::shared_ptr<CollisionEntity>> furniture_collision;
public:
HouseGenerator();
@@ -47,7 +49,12 @@ namespace entities
/*
* @brief: Returns the depth of the house (chunk)
*/
float GetHouseDepth() const { return house_model.raw_model.model_size.x * HOUSE_SIZE; }
float GetHouseDepth() const { return house_model.raw_model.model_size.x * HOUSE_SIZE;
}
//std::deque<std::shared_ptr<CollisionEntity>> GetFurnitureCollisions();
private:
/*