[WIP] Collision detectie moet nog worden egimplementeerd om naar game over screen te gaan
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@@ -30,6 +30,8 @@ namespace entities
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models::ModelTexture default_texture;
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std::map<FurnitureType, std::deque<models::TexturedModel>> furniture_models;
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//std::deque<std::shared_ptr<CollisionEntity>> furniture_collision;
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public:
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HouseGenerator();
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@@ -47,7 +49,12 @@ namespace entities
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/*
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* @brief: Returns the depth of the house (chunk)
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*/
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float GetHouseDepth() const { return house_model.raw_model.model_size.x * HOUSE_SIZE; }
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float GetHouseDepth() const { return house_model.raw_model.model_size.x * HOUSE_SIZE;
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}
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//std::deque<std::shared_ptr<CollisionEntity>> GetFurnitureCollisions();
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private:
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/*
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