[EDIT] add deltatime to fps cam
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@@ -28,6 +28,11 @@ void FpsCam::move(float angle, float fac)
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void FpsCam::update(GLFWwindow* window)
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void FpsCam::update(GLFWwindow* window)
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{
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{
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double currentTime = glfwGetTime();
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static double lastFrameTime = 0;
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double deltaTime = currentTime - lastFrameTime;
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lastFrameTime = currentTime;
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double x, y;
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double x, y;
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glfwGetCursorPos(window, &x, &y);
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glfwGetCursorPos(window, &x, &y);
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@@ -42,11 +47,11 @@ void FpsCam::update(GLFWwindow* window)
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if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
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if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
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move(0, 0.05f);
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move(0, 4.0f * deltaTime);
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if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
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if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
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move(180, 0.05f);
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move(180, 4.0f * deltaTime);
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
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move(90, 0.05f);
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move(90, 4.0f * deltaTime);
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if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
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if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
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move(-90, 0.05f);
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move(-90, 4.0f * deltaTime);
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}
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}
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