[EDIT] renaming the static_shader
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@@ -3,4 +3,10 @@
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#include <string>
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#include "../models/model.h"
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models::RawModel LoadObjModel(std::string file_name);
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namespace render_engine
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{
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/*
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* This function retrieves an .obj file, loads it into the VBO and returns a RawModel
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*/
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models::RawModel LoadObjModel(std::string file_name);
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}
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