[EDIT] renaming the static_shader
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@@ -11,7 +11,7 @@
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#include "renderEngine/loader.h"
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#include "renderEngine/obj_loader.h"
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#include "renderEngine/renderer.h"
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#include "shaders/static_shader.h"
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#include "shaders/entity_shader.h"
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#include "toolbox/toolbox.h"
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#pragma comment(lib, "glfw3.lib")
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@@ -46,7 +46,7 @@ int main(void)
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});
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models::RawModel raw_model = LoadObjModel("res/Tree.obj");
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models::RawModel raw_model = render_engine::LoadObjModel("res/Tree.obj");
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models::ModelTexture texture = { render_engine::loader::LoadTexture("res/TreeTexture.png") };
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texture.shine_damper = 10;
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texture.reflectivity = 1;
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@@ -55,7 +55,7 @@ int main(void)
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entities::Light light(glm::vec3(0, 0, -30), glm::vec3(1, 1, 1));
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shaders::StaticShader shader;
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shaders::EntityShader shader;
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shader.Init();
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render_engine::renderer::Init(shader);
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