[EDIT] renaming the static_shader

This commit is contained in:
Menno
2021-05-21 08:43:32 +02:00
parent 9e9d50da9e
commit e2f6bd720d
10 changed files with 149 additions and 135 deletions

View File

@@ -11,7 +11,7 @@
#include "renderEngine/loader.h"
#include "renderEngine/obj_loader.h"
#include "renderEngine/renderer.h"
#include "shaders/static_shader.h"
#include "shaders/entity_shader.h"
#include "toolbox/toolbox.h"
#pragma comment(lib, "glfw3.lib")
@@ -46,7 +46,7 @@ int main(void)
});
models::RawModel raw_model = LoadObjModel("res/Tree.obj");
models::RawModel raw_model = render_engine::LoadObjModel("res/Tree.obj");
models::ModelTexture texture = { render_engine::loader::LoadTexture("res/TreeTexture.png") };
texture.shine_damper = 10;
texture.reflectivity = 1;
@@ -55,7 +55,7 @@ int main(void)
entities::Light light(glm::vec3(0, 0, -30), glm::vec3(1, 1, 1));
shaders::StaticShader shader;
shaders::EntityShader shader;
shader.Init();
render_engine::renderer::Init(shader);