[comment] commented some temporary code in the main and commented a new method that gets the size of a model.

This commit is contained in:
Lars
2021-05-21 15:21:27 +02:00
parent e10aea5a15
commit e2464ec8fd
3 changed files with 13 additions and 0 deletions

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@@ -52,6 +52,9 @@ int main(void)
texture.reflectivity = 0;
models::TexturedModel model = { raw_model, texture };
/**
* load and add some models (in this case some level sections) to the entities list.
* */
std::vector<entities::Entity> entities;
int z = 0;
for (int i = 0; i < 5; ++i)
@@ -82,6 +85,9 @@ int main(void)
shader.LoadLight(light);
shader.LoadViewMatrix(camera);
/**
* renders eacht entitie in the entities list
**/
for (entities::Entity& entity : entities)
{
render_engine::renderer::Render(entity, shader);