[ADDED] smoke and some small changes
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@@ -21,6 +21,7 @@ namespace shaders
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GLuint location_light_color;
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GLuint location_shine_damper;
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GLuint location_reflectivity;
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GLuint location_sky_color;
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public:
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EntityShader();
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@@ -31,6 +32,8 @@ namespace shaders
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void LoadLight(entities::Light& light) const;
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void LoadShineVariables(float shine_damper, float reflectivity) const;
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void LoadSkyColor(glm::vec3 sky_color) const;
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protected:
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void SetAttributes() const override;
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