[ADDED] smoke and some small changes
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@@ -37,7 +37,7 @@ namespace render_engine
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{
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glEnable(GL_DEPTH_TEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClearColor(0.3f, 0.4f, 0.6f, 1.0f);
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glClearColor(SKY_COLOR.r, SKY_COLOR.g, SKY_COLOR.b, 1.0f);
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}
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/*
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