[ADDED] simple house generation
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@@ -1,5 +1,6 @@
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#pragma once
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#include <memory>
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#include "../gui/gui_element.h"
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#include "../entities/entity.h"
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#include "../shaders/entity_shader.h"
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@@ -30,7 +31,7 @@ namespace render_engine
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@param entity: The entity which needs to be rendered
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@param shader: The shader the entity needs to be rendered with
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*/
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void Render(entities::Entity& entity, shaders::EntityShader& shader);
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void Render(std::shared_ptr<entities::Entity> entity, shaders::EntityShader& shader);
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/*
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@brief: Call this function to render gui_textures on the screen
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