[FIXED] collisions

This commit is contained in:
Menno
2021-06-18 12:32:45 +02:00
parent 022c7eb1f0
commit c0a099a05e
7 changed files with 63 additions and 81 deletions

View File

@@ -274,11 +274,9 @@ namespace scene
main_character->Move(window);
if (!main_character.get()->GetOnCollide())
{
return_value = scene::Scenes::GAMEOVER;
//return_value = scene::Scenes::GAMEOVER;
}
std::cout << "Pos of main char: " << main_character.get()->GetPosition().z << std::endl;
std::cout << "Pos z of collision entity: "<< collision_entities.at(0).get()->GetPosition().z << std::endl;
//std::cout << "x get: " << movement.x << "\ny get: " << movement.y << "\nz get: " << movement.z << "\n";
camera->Follow(main_character->GetPosition());