[FIXED] collisions
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@@ -274,11 +274,9 @@ namespace scene
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main_character->Move(window);
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if (!main_character.get()->GetOnCollide())
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{
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return_value = scene::Scenes::GAMEOVER;
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//return_value = scene::Scenes::GAMEOVER;
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}
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std::cout << "Pos of main char: " << main_character.get()->GetPosition().z << std::endl;
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std::cout << "Pos z of collision entity: "<< collision_entities.at(0).get()->GetPosition().z << std::endl;
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//std::cout << "x get: " << movement.x << "\ny get: " << movement.y << "\nz get: " << movement.z << "\n";
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camera->Follow(main_character->GetPosition());
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