[ADD] added base for loading scene

This commit is contained in:
Jasper
2021-06-11 11:43:46 +02:00
parent 504b97b320
commit bce2ccf889
6 changed files with 148 additions and 90 deletions

View File

@@ -0,0 +1,47 @@
#include "loading_Scene.h"
#include "../renderEngine/Renderer.h"
#include "../renderEngine/Loader.h"
#include "../gui/gui_element.h"
namespace scene
{
Loading_Scene::Loading_Scene()
{
gui_shader = new shaders::GuiShader();
gui_shader->Init();
}
Loading_Scene::~Loading_Scene()
{
delete gui_shader;
}
Scenes Loading_Scene::start(GLFWwindow* window)
{
render();
}
void Loading_Scene::render()
{
render_engine::renderer::Prepare();
gui::GuiTexture loading_image = { render_engine::loader::LoadTexture("res/menu_item_start1.png"),
glm::vec2(0,0),glm::vec2(1,1) };
std::vector<gui::GuiTexture*> image_list;
image_list.push_back(&loading_image);
render_engine::renderer::Render(image_list, *gui_shader);
}
void Loading_Scene::update(GLFWwindow* window)
{
}
void Loading_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
{
}
}