[EDIT] comments on each function
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@@ -5,11 +5,11 @@
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namespace models
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{
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/*
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Structure for storing a vboID and vertex_count.
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Structure for storing a vboID and vertex_count (this representa a mesh without a model).
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This structure represents a Bare bones Model (A mesh without a texture).
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The vao_id, points to an ID stored by openGL and the
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vertex_count is how many triangles in the mesh there are.
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vao_id = The openGL id of the model
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vertex_count = The amount of vertices in the model
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model_size = The size on each axis of the model
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*/
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struct RawModel
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{
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@@ -21,6 +21,7 @@ namespace models
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/*
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Structure for storing a texture (texture_id) to apply to a RawModel.
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texture_id = The openGL id of the textures
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shine_damper = A damper for the angle the model needs to be look at to see reflections
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reflectivity = The amount of light the model reflects
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*/
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