[ADD] stop after end
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@@ -81,7 +81,7 @@ namespace scene
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gui::GuiTexture* GetMenuItem(bool hand_state) {
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if(hand_state)
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item_number += 0.20f;
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item_number += 0.10f;
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int temp_item_number = item_number;
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@@ -221,4 +221,10 @@ namespace scene
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hand_mode = !hand_mode;
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}
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}
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Startup_Scene::~Startup_Scene()
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{
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std::cout << "startup scene destructor" << std::endl;
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delete gui_shader1;
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}
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}
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