[ADD] furniture
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@@ -10,7 +10,7 @@
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#include "../renderEngine/renderer.h"
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#include "../shaders/entity_shader.h"
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#include "../toolbox/toolbox.h"
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#include "../entities/HouseGenerator.h"
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#include "../entities/house_generator.h"
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#include <deque>
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#include <functional>
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#include <memory>
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@@ -31,7 +31,7 @@ namespace scene
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models::ModelTexture texture;
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shaders::EntityShader* shader;
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shaders::GuiShader* gui_shader;
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entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
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entities::Camera camera(glm::vec3(0, -50, 0), glm::vec3(0, 0, 0));
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std::vector<gui::GuiTexture*> guis;
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