diff --git a/enc_temp_folder/e14e1bac1d366a32333657ac3b22e523/house_generator.cpp b/enc_temp_folder/e14e1bac1d366a32333657ac3b22e523/house_generator.cpp deleted file mode 100644 index 529b313..0000000 --- a/enc_temp_folder/e14e1bac1d366a32333657ac3b22e523/house_generator.cpp +++ /dev/null @@ -1,340 +0,0 @@ -#include "house_generator.h" - -#include -#include - -#include "../renderEngine/obj_loader.h" -#include "../renderEngine/Loader.h" -#include "../toolbox/toolbox.h" -#include "collision_entity.h" - -namespace entities -{ - HouseGenerator::HouseGenerator() - { - models::RawModel raw_model = render_engine::LoadObjModel("res/HouseNew.obj"); - default_texture = { render_engine::loader::LoadTexture("res/Texture.png") }; - default_texture.shine_damper = 10; - house_model = { raw_model, default_texture }; - - GenerateFurnitureModels(); - } - - const FurniturePiece* HouseGenerator::GetRandomFurniturePiece() - { - FurnitureType random_type = FurnitureType(toolbox::Random(0, furniture_models.size() - 1)); - - for(std::deque::iterator it = furniture_models.begin(); it != furniture_models.end(); ++it) - { - if(it->furniture.type == random_type) - { - return &it->furniture; - } - } - - return nullptr; - } - - std::deque> HouseGenerator::GenerateHouse(const glm::vec3& position, float y_rotation) - { - std::deque> furniture; - - // Add house - furniture.push_front(std::make_shared(house_model, position, glm::vec3(0, y_rotation, 0), HOUSE_SIZE)); - int house_size = house_model.raw_model.model_size.x * HOUSE_SIZE; - int offset_x = house_model.raw_model.model_size.z * (HOUSE_SIZE/2); - int offset_z = house_model.raw_model.model_size.x *( HOUSE_SIZE/2); - double multiplier_x = house_size/2; - double multiplier_z = house_size / 3; - - for (int z = 1; z < 4; z++) { - for (int x = 1; x < 3; x++) - { - //if (toolbox::Random(0, 100) < 50) { - const FurniturePiece* furniture_piece = GetRandomFurniturePiece(); - models::TexturedModel model = GetFurnitureModel(furniture_piece); - //if (//check of size van furniture nog past in huidige grid vlakje, of ie geen 2 size op t laatste vakje neerzet) { - glm::vec3 model_pos = glm::vec3(position.x + (x * multiplier_x) - (multiplier_x/2) - offset_x, position.y, position.z + (z * multiplier_z) - (multiplier_z / 2) + offset_z); - - collision::Box model_box = { model_pos, model.raw_model.model_size }; - model_box.SetRotation(-90); - furniture.push_back(std::make_shared(model, model_pos, glm::vec3(0, -90, 0), HOUSE_SIZE, model_box)); - //} - //} - } - } - - return furniture; - - /* - // Add furniture - models::TexturedModel couch = GetFurnitureModel(FurnitureType::COUCH); - glm::vec3 couch_pos = glm::vec3(position.x + 200, position.y, position.z + 10); - collision::Box couch_box = { couch_pos, couch.raw_model.model_size }; - couch_box.SetRotation(-90); - furniture.push_back(std::make_shared(couch, couch_pos, glm::vec3(0, -90, 0), HOUSE_SIZE * 2, couch_box)); - - models::TexturedModel table = GetFurnitureModel(FurnitureType::TABLE); - glm::vec3 table_pos = glm::vec3(position.x - 30, position.y, position.z); - collision::Box table_box = { table_pos, table.raw_model.model_size }; - furniture.push_back(std::make_shared(table, table_pos, glm::vec3(0, 0, 0), HOUSE_SIZE * 1.3, table_box)); - - models::TexturedModel chair = GetFurnitureModel(FurnitureType::CHAIR); - glm::vec3 chair_pos = glm::vec3(position.x - 50, position.y, position.z + 220); - collision::Box chair_box = { chair_pos, chair.raw_model.model_size }; - furniture.push_back(std::make_shared(chair, chair_pos, glm::vec3(0, 0, 0), HOUSE_SIZE, chair_box)); - - models::TexturedModel plant = GetFurnitureModel(FurnitureType::PLANT); - glm::vec3 plant_pos = glm::vec3(position.x - 50, position.y, position.z + 220); - collision::Box plant_box = { plant_pos, plant.raw_model.model_size }; - furniture.push_back(std::make_shared(plant, plant_pos, glm::vec3(0, 0, 0), HOUSE_SIZE, plant_box)); - - models::TexturedModel guitar = GetFurnitureModel(FurnitureType::GUITAR); - glm::vec3 guitar_pos = glm::vec3(position.x - 50, position.y, position.z + 220); - collision::Box guitar_box = { guitar_pos, guitar.raw_model.model_size }; - furniture.push_back(std::make_shared(guitar, guitar_pos, glm::vec3(0, 0, 0), HOUSE_SIZE, guitar_box)); - - models::TexturedModel bookshelf = GetFurnitureModel(FurnitureType::BOOKSHELF); - glm::vec3 bookshelf_pos = glm::vec3(position.x - 50, position.y, position.z + 220); - collision::Box bookshelf_box = { bookshelf_pos, bookshelf.raw_model.model_size }; - furniture.push_back(std::make_shared(bookshelf, bookshelf_pos, glm::vec3(0, 0, 0), HOUSE_SIZE, bookshelf_box)); - - models::TexturedModel lamp = GetFurnitureModel(FurnitureType::LAMP); - glm::vec3 lamp_pos = glm::vec3(position.x - 50, position.y, position.z + 220); - collision::Box lamp_box = { lamp_pos, lamp.raw_model.model_size }; - furniture.push_back(std::make_shared(lamp, lamp_pos, glm::vec3(0, 0, 0), HOUSE_SIZE, lamp_box)); - - models::TexturedModel ceiling_object = GetFurnitureModel(FurnitureType::CEILING_OBJECTS); - glm::vec3 ceiling_object_pos = glm::vec3(position.x - 50, position.y, position.z + 220); - collision::Box ceiling_object_box = { ceiling_object_pos, ceiling_object.raw_model.model_size }; - furniture.push_back(std::make_shared(ceiling_object, ceiling_object_pos, glm::vec3(0, 0, 0), HOUSE_SIZE, ceiling_object_box)); - - models::TexturedModel misc = GetFurnitureModel(FurnitureType::MISC); - glm::vec3 misc_pos = glm::vec3(position.x - 50, position.y, position.z + 220); - collision::Box misc_box = { misc_pos, misc.raw_model.model_size }; - furniture.push_back(std::make_shared(misc, misc_pos, glm::vec3(0, 0, 0), HOUSE_SIZE, misc_box)); - */ - - } - - models::TexturedModel HouseGenerator::GetFurnitureModel(const FurniturePiece* furniture) - { - std::deque *furniture_list = nullptr; - - for (std::deque::iterator it = furniture_models.begin(); it != furniture_models.end(); ++it) - { - if(it->furniture.type == furniture->type) - { - furniture_list = &it->texture; - } - } - - if (furniture_list == nullptr) - { - std::cerr << "OH NEEEEEEEEEEEEEEE"; - } - - const int modelNumber = toolbox::Random(0, furniture_list->size() - 1); - - return furniture_list->at(modelNumber); - - //return {}; - } - - void HouseGenerator::GenerateFurnitureModels() - { - // Couches - std::deque couches; - - models::RawModel couch_inside_model = render_engine::LoadObjModel("res/couchThree.obj"); - models::TexturedModel couch_inside = { couch_inside_model, default_texture }; - couches.push_back(couch_inside); - - models::RawModel couch_inside_model2 = render_engine::LoadObjModel("res/Coach.obj"); - models::TexturedModel couch_inside2 = { couch_inside_model2, default_texture }; - couches.push_back(couch_inside2); - - models::RawModel couch_inside_model3 = render_engine::LoadObjModel("res/lawnBenchOne.obj"); - models::TexturedModel couch_inside3 = { couch_inside_model3, default_texture }; - couches.push_back(couch_inside3); - - FurnitureModel couch; - couch.furniture = { - FurnitureType::COUCH, 2 }; - couch.texture = couches; - - furniture_models.push_back(couch); - - // Tables - std::deque tables; - - models::RawModel table_model1 = render_engine::LoadObjModel("res/tableOne.obj"); - models::TexturedModel table1 = { table_model1, default_texture }; - tables.push_back(table1); - - models::RawModel table_model2 = render_engine::LoadObjModel("res/tableTwo.obj"); - models::TexturedModel table2 = { table_model2, default_texture }; - tables.push_back(table2); - - models::RawModel table_model3 = render_engine::LoadObjModel("res/bureauOne.obj"); - models::TexturedModel table3 = { table_model3, default_texture }; - tables.push_back(table3); - - FurnitureModel table; - table.furniture = { - FurnitureType::TABLE, 2 }; - table.texture = tables; - - furniture_models.push_back(table); - - // Chairs - std::deque chairs; - - models::RawModel chair_model1 = render_engine::LoadObjModel("res/launchchair.obj"); - models::TexturedModel chair1 = { chair_model1, default_texture }; - chairs.push_back(chair1); - - models::RawModel chair_model2 = render_engine::LoadObjModel("res/lawnChairOne.obj"); - models::TexturedModel chair2 = { chair_model2, default_texture }; - chairs.push_back(chair2); - - models::RawModel chair_model3 = render_engine::LoadObjModel("res/ugly_chair.obj"); - models::TexturedModel chair3 = { chair_model3, default_texture }; - chairs.push_back(chair3); - - FurnitureModel chair; - chair.furniture = { - FurnitureType::CHAIR, 1 }; - chair.texture = chairs; - - furniture_models.push_back(chair); - - // Plants - std::deque plants; - - models::RawModel plant_model1 = render_engine::LoadObjModel("res/plantOne.obj"); - models::TexturedModel plant1 = { plant_model1, default_texture }; - plants.push_back(plant1); - - models::RawModel plant_model2 = render_engine::LoadObjModel("res/plantTwo.obj"); - models::TexturedModel plant2 = { plant_model2, default_texture }; - plants.push_back(plant2); - - models::RawModel plant_model3 = render_engine::LoadObjModel("res/plantThree.obj"); - models::TexturedModel plant3 = { plant_model3, default_texture }; - plants.push_back(plant3); - - FurnitureModel plant; - plant.furniture = { - FurnitureType::PLANT, 1 }; - plant.texture = plants; - - furniture_models.push_back(plant); - - // Guitars - std::deque guitars; - - models::RawModel guitar_model1 = render_engine::LoadObjModel("res/guitarOne.obj"); - models::TexturedModel guitar1 = { guitar_model1, default_texture }; - guitars.push_back(guitar1); - - models::RawModel guitar_model2 = render_engine::LoadObjModel("res/guitarTwo.obj"); - models::TexturedModel guitar2 = { guitar_model2, default_texture }; - guitars.push_back(guitar2); - - FurnitureModel guitar; - guitar.furniture = { - FurnitureType::GUITAR, 1 }; - guitar.texture = guitars; - - furniture_models.push_back(guitar); - - // Bookshelves - std::deque bookshelves; - - models::RawModel bookshelf_model1 = render_engine::LoadObjModel("res/bookShelfOne.obj"); - models::TexturedModel bookshelf1 = { bookshelf_model1, default_texture }; - bookshelves.push_back(bookshelf1); - - models::RawModel bookshelf_model2 = render_engine::LoadObjModel("res/bookShelfTwo.obj"); - models::TexturedModel bookshelf2 = { bookshelf_model2, default_texture }; - bookshelves.push_back(bookshelf2); - - models::RawModel bookshelf_model3 = render_engine::LoadObjModel("res/bookShelfThree.obj"); - models::TexturedModel bookshelf3 = { bookshelf_model3, default_texture }; - bookshelves.push_back(bookshelf3); - - FurnitureModel bookshelf; - bookshelf.furniture = { - FurnitureType::BOOKSHELF, 1 }; - bookshelf.texture = bookshelves; - - furniture_models.push_back(bookshelf); - - // Lamps - std::dequelamps; - - models::RawModel lamp_model1 = render_engine::LoadObjModel("res/lampOne.obj"); - models::TexturedModel lamp1 = { lamp_model1, default_texture }; - lamps.push_back(lamp1); - - models::RawModel lamp_model2 = render_engine::LoadObjModel("res/lampTwo.obj"); - models::TexturedModel lamp2 = { lamp_model2, default_texture }; - lamps.push_back(lamp2); - - FurnitureModel lamp; - lamp.furniture = { - FurnitureType::LAMP, 1 }; - lamp.texture = lamps; - - furniture_models.push_back(lamp); - - // Ceiling objects - std::dequeceiling_Objects; - - models::RawModel ceiling_Obj_model1 = render_engine::LoadObjModel("res/ceilingFan.obj"); - models::TexturedModel ceiling_Obj1 = { ceiling_Obj_model1, default_texture }; - ceiling_Objects.push_back(ceiling_Obj1); - - models::RawModel ceiling_Obj_model2 = render_engine::LoadObjModel("res/ceilingFanTwo.obj"); - models::TexturedModel ceiling_Obj2 = { ceiling_Obj_model2, default_texture }; - ceiling_Objects.push_back(ceiling_Obj2); - - models::RawModel ceiling_Obj_model3 = render_engine::LoadObjModel("res/ceilingLampOne.obj"); - models::TexturedModel ceiling_Obj3 = { ceiling_Obj_model3, default_texture }; - ceiling_Objects.push_back(ceiling_Obj3); - - models::RawModel ceiling_Obj_model4 = render_engine::LoadObjModel("res/ceilingLampTwo.obj"); - models::TexturedModel ceiling_Obj4 = { ceiling_Obj_model4, default_texture }; - ceiling_Objects.push_back(ceiling_Obj4); - - FurnitureModel ceiling_object; - ceiling_object.furniture = { - FurnitureType::CEILING_OBJECTS, 1 }; - ceiling_object.texture = ceiling_Objects; - - furniture_models.push_back(ceiling_object); - - // Miscs - std::deque miscs; - - models::RawModel misc_model1 = render_engine::LoadObjModel("res/tv.obj"); - models::TexturedModel misc1 = { misc_model1, default_texture }; - miscs.push_back(misc1); - - models::RawModel misc_model2 = render_engine::LoadObjModel("res/radio.obj"); - models::TexturedModel misc2 = { misc_model2, default_texture }; - miscs.push_back(misc2); - - models::RawModel misc_model3 = render_engine::LoadObjModel("res/Flowerpot.obj"); - models::TexturedModel misc3 = { misc_model3, default_texture }; - miscs.push_back(misc3); - - FurnitureModel misc; - misc.furniture = { - FurnitureType::MISC, 1 }; - misc.texture = miscs; - - furniture_models.push_back(misc); - } -} diff --git a/src/entities/main_character.cpp b/src/entities/main_character.cpp index 5c48903..b24820b 100644 --- a/src/entities/main_character.cpp +++ b/src/entities/main_character.cpp @@ -100,4 +100,9 @@ namespace entities last_frame_time = current_time; return delt_time; } + + bool MainCharacter::GetOnCollide() + { + return is_playing; + } } \ No newline at end of file diff --git a/src/entities/main_character.h b/src/entities/main_character.h index 589536a..05ea4d4 100644 --- a/src/entities/main_character.h +++ b/src/entities/main_character.h @@ -2,7 +2,7 @@ #include "collision_entity.h" #include "../shaders/entity_shader.h" -#include "../computervision/HandDetectRegion.h" +#include "../computervision/hand_detect_region.h" namespace entities { @@ -36,6 +36,8 @@ namespace entities void OnCollide(const collision::Collision& collision) override; + bool GetOnCollide(); + double UpdateDelta(); }; } diff --git a/src/main.cpp b/src/main.cpp index 40645f7..14deb95 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -30,7 +30,7 @@ #include "scenes/loading_Scene.h" #include "model_Storage.h" -#include "computervision/ObjectDetection.h" +#include "computervision/object_detection.h" #include "scenes/game_Over_Scene.h" #include "entities/collision_entity.h" #include "computervision/object_detection.h" diff --git a/src/scenes/game_Over_Scene.cpp b/src/scenes/game_Over_Scene.cpp index a04ac48..2124fd9 100644 --- a/src/scenes/game_Over_Scene.cpp +++ b/src/scenes/game_Over_Scene.cpp @@ -14,8 +14,10 @@ #include "../gui/gui_interactable.h" #include "../toolbox/toolbox.h" #include "../computervision/MenuTest.h" -#include "../computervision/ObjectDetection.h" -#include "../computervision/HandDetectRegion.h" +#include "../computervision/object_detection.h" +#include "../computervision/hand_detect_region.h" +#include +#include "../computervision/object_detection.h" namespace scene { diff --git a/src/scenes/in_Game_Scene.cpp b/src/scenes/in_Game_Scene.cpp index c28dde0..5608df6 100644 --- a/src/scenes/in_Game_Scene.cpp +++ b/src/scenes/in_Game_Scene.cpp @@ -27,7 +27,7 @@ namespace scene float delta_time = 0; - std::vector regions; + std::vector regions; computervision::HandDetectRegion reg_left("left", 0, 0, 150, 150), reg_right("right", 0, 0, 150, 150), reg_up("up", 0, 0, 150, 150); /** diff --git a/src/scenes/in_Game_Scene.h b/src/scenes/in_Game_Scene.h index df8c149..7cae8d7 100644 --- a/src/scenes/in_Game_Scene.h +++ b/src/scenes/in_Game_Scene.h @@ -150,13 +150,6 @@ namespace scene * @return void */ void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) override; - - /** - * @brief: This method renders the score points onto the game window - * @param score: Score to show - */ - void DrawScore(int score); - }; } diff --git a/wk2_fps.vcxproj b/wk2_fps.vcxproj index 8132452..e1d127b 100644 --- a/wk2_fps.vcxproj +++ b/wk2_fps.vcxproj @@ -28,9 +28,7 @@ - - @@ -67,7 +65,6 @@ -