[FIX] in game scene
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@@ -44,7 +44,6 @@ static GLFWwindow* window;
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scene::Scene* current_scene;
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static GLFWwindow* window;
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bool points_img_available = false;
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cv::Mat points_img;
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@@ -314,4 +314,10 @@ namespace scene
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cv::imshow("camera", camera_frame);
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}
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//renders the models for the pause menu
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void In_Game_Scene::render_pause_menu()
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{
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render_engine::renderer::Render(pause_guis, *gui_shader);
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}
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}
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@@ -121,10 +121,11 @@ namespace scene
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update(window);
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if (hand_mode) {
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cameraFrame = objDetect.readCamera();
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cameraFrame = objDetect.ReadCamera();
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//Get hand state from camera
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bool hand_detection = objDetect.detectHand(cameraFrame);
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bool detect = false;
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bool hand_detection = objDetect.DetectHand(cameraFrame,detect);
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if (hand_detection)
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{
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