[FIX] fixed the loading scene, everything runs correctly now
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@@ -113,7 +113,8 @@ namespace scene
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}
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int z_offset = model_pos * (house_generator->GetHouseDepth()); // how much "in the distance" we should load the model
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std::deque<std::shared_ptr<entities::Entity>> furniture = house_generator->GenerateHouse(glm::vec3(0, -75, -50 - z_offset), 90);
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std::deque<std::shared_ptr<entities::Entity>> furniture;
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house_generator->GenerateHouse(&furniture, glm::vec3(0, -75, -50 - z_offset), 90);
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furniture_count = furniture.size();
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house_models.insert(house_models.end(), furniture.begin(), furniture.end());
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@@ -212,7 +213,7 @@ namespace scene
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}
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shader->CleanUp();
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gui_shader->CleanUp();
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render_engine::loader::CleanUp();
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//render_engine::loader::CleanUp();
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return return_value;
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}
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