Merge branch 'develop' into mergebranch-Jasper
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@@ -1,3 +1,4 @@
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#include <ctime>
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#include "toolbox.h"
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namespace toolbox
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@@ -31,4 +32,28 @@ namespace toolbox
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matrix = glm::translate(matrix, negative_cam_pos);
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return matrix;
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}
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float Lerp(float from, float to, float amount)
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{
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return from + amount * (to - from);
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}
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glm::vec3 Lerp(glm::vec3 from, glm::vec3 to, float amount)
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{
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glm::vec3 final;
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final.x = Lerp(from.x, to.x, amount);
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final.y = Lerp(from.y, to.y, amount);
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final.z = Lerp(from.z, to.z, amount);
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return final;
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}
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int Random(const int min, const int max)
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{
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static bool first = true;
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if (first)
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{
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srand(time(0));
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first = false;
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}
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return min + rand() % ((max + 1) - min);
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}
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}
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@@ -46,4 +46,36 @@ namespace toolbox
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* @return: The view matrix
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*/
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glm::mat4 CreateViewMatrix(entities::Camera& camera);
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/*
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* @biref go to one coordinate to another with smooting
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*
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* @param from one coordinate of the start
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* @param to one coordinate of where to go
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* @param amount the amount of smoothing (lower is smoother)
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*
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* @return coordinate of where to go
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*/
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float Lerp(float from, float to, float amount);
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/*
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* @biref go from one position to another with smoothing
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*
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* @param from position of the start
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* @param to position of where to go
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* @param amount the amount of smoothing (lower is smoother)
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*
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* @return position of where to go
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*/
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glm::vec3 Lerp(glm::vec3 from, glm::vec3 to, float amount);
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/*
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* @brief: This function will return a value between min and max
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*
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* @param min: The min value
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* @param max: The max value
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*
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* @return: The random number
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*/
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int Random(const int min, const int max);
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}
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