Merge branch 'develop' into mergebranch-Jasper

This commit is contained in:
SemvdH
2021-06-11 10:27:30 +02:00
committed by GitHub
46 changed files with 28302 additions and 4730 deletions

View File

@@ -1,6 +1,8 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include <functional>
#include <vector>
#define STB_IMAGE_IMPLEMENTATION
#include <iostream>
#include <map>
@@ -14,6 +16,7 @@
#include <opencv2/videoio.hpp>
#include <opencv2/video.hpp>
#include "collision/collision.h"
#include "gui/gui_interactable.h"
#include "models/model.h"
#include "renderEngine/loader.h"
@@ -25,6 +28,12 @@
#include "scenes/in_Game_Scene.h"
#include "scenes/startup_Scene.h"
#include "computervision/ObjectDetection.h"
//#include "computervision/OpenPoseImage.h"
#include "computervision/OpenPoseVideo.h"
#include "computervision/async/async_arm_detection.h"
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "glew32s.lib")
#pragma comment(lib, "opengl32.lib")
@@ -35,6 +44,19 @@ static GLFWwindow* window;
scene::Scene* current_scene;
static GLFWwindow* window;
bool points_img_available = false;
cv::Mat points_img;
void retrieve_points(std::vector<Point> arm_points, cv::Mat points_on_image)
{
std::cout << "got points!!" << std::endl;
std::cout << "points: " << arm_points << std::endl;
points_img = points_on_image;
points_img_available = true;
}
int main(void)
{
#pragma region OPENGL_SETTINGS