[ADD] start for object detection
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10
src/main.cpp
10
src/main.cpp
@@ -12,6 +12,8 @@
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#include "shaders/static_shader.h"
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#include "toolbox/toolbox.h"
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#include "computervision/ObjectDetection.h"
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#pragma comment(lib, "glfw3.lib")
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#pragma comment(lib, "glew32s.lib")
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#pragma comment(lib, "opengl32.lib")
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@@ -54,6 +56,12 @@ int main(void)
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render_engine::renderer::Init(shader);
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entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
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computervision::ObjectDetection objDetect;
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// Main game loop
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while (!glfwWindowShouldClose(window))
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@@ -69,6 +77,8 @@ int main(void)
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shader.LoadViewMatrix(camera);
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render_engine::renderer::Render(entity, shader);
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objDetect.calculateDifference();
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// Finish up
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shader.Stop();
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