[ADD] start for object detection

This commit is contained in:
Sem van der Hoeven
2021-05-21 11:19:17 +02:00
parent ca0f7546bf
commit ab3b0c296a
5 changed files with 82 additions and 0 deletions

View File

@@ -12,6 +12,8 @@
#include "shaders/static_shader.h"
#include "toolbox/toolbox.h"
#include "computervision/ObjectDetection.h"
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "glew32s.lib")
#pragma comment(lib, "opengl32.lib")
@@ -54,6 +56,12 @@ int main(void)
render_engine::renderer::Init(shader);
entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
computervision::ObjectDetection objDetect;
// Main game loop
while (!glfwWindowShouldClose(window))
@@ -69,6 +77,8 @@ int main(void)
shader.LoadViewMatrix(camera);
render_engine::renderer::Render(entity, shader);
objDetect.calculateDifference();
// Finish up
shader.Stop();