[ADD] maincharacter uses deltatime for movement
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@@ -62,7 +62,7 @@ namespace scene
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score = 0;
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}
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/**
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* temporary!!!!
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* temporary?
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* just to make some bounding boxes
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*/
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collision::Box create_bounding_box(glm::vec3 size, glm::vec3 pos, int scale) {
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