[ADD] maincharacter uses deltatime for movement

This commit is contained in:
Nathalie Seen
2021-06-11 16:19:21 +02:00
parent 3517d2b36a
commit a6fa9514df
5 changed files with 32 additions and 14 deletions

View File

@@ -40,7 +40,7 @@ namespace entities
inline glm::vec3 GetPosition() const { return position; }
inline void SetPosition(const ::glm::vec3& position) { this->position = position; }
inline glm::vec3 GetRotation() const { return rotation; }
inline void SetRotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
void SetRotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
inline float GetScale() const { return scale; }
inline void SetScale(const float scale) { this->scale = scale; }
};