[ADD] maincharacter uses deltatime for movement
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@@ -40,7 +40,7 @@ namespace entities
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inline glm::vec3 GetPosition() const { return position; }
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inline void SetPosition(const ::glm::vec3& position) { this->position = position; }
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inline glm::vec3 GetRotation() const { return rotation; }
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inline void SetRotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
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void SetRotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
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inline float GetScale() const { return scale; }
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inline void SetScale(const float scale) { this->scale = scale; }
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};
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