[Add] Pointsystem works
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@@ -57,7 +57,7 @@ namespace scene
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//pause_guis is a list of components that will be rendered when the game is paused.
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std::vector<gui::GuiTexture*> pause_guis;
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std::vector<gui::GuiTexture*> score_guis;
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std::vector<std::shared_ptr<gui::GuiTexture>> score_guis;
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/**
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* @brief renders the objects/gui models
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@@ -103,7 +103,8 @@ namespace scene
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*/
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void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) override;
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void DrawScore(cv::Mat& output_frame);
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void DrawScore(int score);
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};
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}
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