[Add] Pointsystem works
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@@ -40,5 +40,22 @@ namespace render_engine
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@param shade: The shader the GUI textures need to be rendered with
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*/
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void Render(std::vector<gui::GuiTexture*>& guis, shaders::GuiShader& shader);
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/*
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* @brief: renders guis elements from a shared pointer vector
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*
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* @param guis: List with GUI textures to render
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* @param sahde: The shader to use
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*/
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void Render(std::vector<std::shared_ptr<gui::GuiTexture>>& guis, shaders::GuiShader& shader);
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/*
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* @brief renders 1 gui element.
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*
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* @param gui: the texture to render
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* @param shader: the shader to use
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*/
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void Render(std::shared_ptr<gui::GuiTexture>& gui, shaders::GuiShader& shader);
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}
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}
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