[FEATURE] single light support
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@@ -19,10 +19,15 @@ namespace models
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/*
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Structure for storing a texture (texture_id) to apply to a RawModel.
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shine_damper = A damper for the angle the model needs to be look at to see reflections
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reflectivity = The amount of light the model reflects
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*/
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struct ModelTexture
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{
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GLuint texture_id;
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float shine_damper = 1;
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float reflectivity = 0;
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};
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/*
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