[FEATURE] single light support
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@@ -48,8 +48,12 @@ int main(void)
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models::RawModel raw_model = LoadObjModel("res/Tree.obj");
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models::ModelTexture texture = { render_engine::loader::LoadTexture("res/TreeTexture.png") };
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texture.shine_damper = 10;
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texture.reflectivity = 1;
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models::TexturedModel model = { raw_model, texture };
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entities::Entity entity(model, glm::vec3(0, -5, -20), glm::vec3(0, 0, 0), 1);
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entities::Entity entity(model, glm::vec3(0, -25, -50), glm::vec3(0, 0, 0), 1);
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entities::Light light(glm::vec3(0, 0, -30), glm::vec3(1, 1, 1));
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shaders::StaticShader shader;
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shader.Init();
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@@ -68,6 +72,7 @@ int main(void)
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// Render
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render_engine::renderer::Prepare();
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shader.Start();
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shader.LoadLight(light);
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shader.LoadViewMatrix(camera);
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render_engine::renderer::Render(entity, shader);
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