[FEATURE] multiple light support
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@@ -13,13 +13,18 @@ namespace entities
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private:
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glm::vec3 position;
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glm::vec3 color;
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glm::vec3 attenuation = { 1, 0, 0 };
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public:
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Light(const glm::vec3& position, const glm::vec3& color) : position(position), color(color) { }
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Light(const glm::vec3& position, const glm::vec3& color, const glm::vec3& attenuation)
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: position(position), color(color), attenuation(attenuation) { }
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glm::vec3 GetPosition() const { return position; }
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void setPosition(const glm::vec3& position) { this->position = position; }
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glm::vec3 GetColor() const { return color; }
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void setColor(const glm::vec3& color) { this->color = color; }
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glm::vec3 GetAttenuation() const { return attenuation; }
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void SetAttenuation(const glm::vec3& attenuation) { this->attenuation = attenuation; }
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};
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}
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