[FEATURE] working gui buttons
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82
src/gui/gui_element.h
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82
src/gui/gui_element.h
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#pragma once
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#include "../toolbox/toolbox.h"
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#include <glm/gtc/matrix_transform.hpp>
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namespace gui
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{
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/*
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* Structure for representing a gui item to display on the screen
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*
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* texture = The texture for the gui
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* position = The center position of the gui
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* scale = The size (scale) of the gui
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*/
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struct GuiTexture
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{
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int texture;
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glm::vec2 position;
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glm::vec2 scale;
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GuiTexture(int texture, glm::vec2 position, glm::vec2 scale): texture(texture), position(position), scale(scale)
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{
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scale.x /= (WINDOW_WIDTH / WINDOW_HEIGT);
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}
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};
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/*
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* This class represents a gui item which can be interacted with
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*/
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class InteractableGui : public GuiTexture
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{
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private:
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int default_texture;
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int clicked_texture = 0;
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int hover_texture = 0;
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bool is_hovering = false;
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bool is_clicking = false;
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glm::vec2 minXY;
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glm::vec2 maxXY;
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public:
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InteractableGui(int default_texture, glm::vec2 position, glm::vec2 scale);
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void Update(GLFWwindow* window);
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virtual void OnClick() = 0;
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virtual void OnEnter() = 0;
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virtual void OnExit() = 0;
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void SetClickedTexture(int texture) { clicked_texture = texture; }
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void SetHoverTexture(int texture) { hover_texture = texture; }
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private:
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bool IsHoveringAbove(GLFWwindow* window);
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};
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/*
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* This class represents a button
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*/
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class Button : public InteractableGui
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{
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private:
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void (*on_click_action)();
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void (*on_enter_action)();
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void (*on_exit_action)();
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public:
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Button(int default_texture, glm::vec2 position, glm::vec2 scale) : InteractableGui(default_texture, position, scale) {}
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void SetOnClickAction(void (*fun)()) { on_click_action = fun; }
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void SetOnEnterAction(void (*fun)()) { on_enter_action = fun; }
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void SetOnExitAction(void (*fun)()) { on_exit_action = fun; }
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protected:
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void OnClick() override { if (on_click_action != nullptr) on_click_action(); }
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void OnEnter() override { if (on_enter_action != nullptr) on_enter_action(); }
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void OnExit() override { if (on_exit_action != nullptr) on_exit_action(); }
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};
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}
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