[EDIT] edit lib files

This commit is contained in:
Sem van der Hoeven
2021-05-18 10:44:08 +02:00
parent 2f1a8e77e8
commit 8f13fe4d90
7 changed files with 10 additions and 10 deletions

100
src/main.cpp Normal file
View File

@@ -0,0 +1,100 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "tigl.h"
#include "FpsCam.h"
#include <iostream>
#include <glm/gtc/matrix_transform.hpp>
using tigl::Vertex;
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "glew32s.lib")
#pragma comment(lib, "opengl32.lib")
GLFWwindow* window;
void init();
void update();
void draw();
int main(void)
{
if (!glfwInit())
throw "Could not initialize glwf";
window = glfwCreateWindow(1400, 800, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
throw "Could not initialize glwf";
}
glfwMakeContextCurrent(window);
tigl::init();
init();
while (!glfwWindowShouldClose(window))
{
update();
draw();
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
FpsCam* camera;
void init()
{
glfwSetKeyCallback(window, [](GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, true);
});
camera = new FpsCam(window);
}
void update()
{
camera->update(window);
}
void draw()
{
glClearColor(0.3f, 0.4f, 0.6f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
glm::mat4 projection = glm::perspective(glm::radians(75.0f), viewport[2] / (float)viewport[3], 0.01f, 100.0f);
tigl::shader->setProjectionMatrix(projection);
tigl::shader->setViewMatrix(camera->getMatrix());
tigl::shader->setModelMatrix(glm::mat4(1.0f));
tigl::shader->enableColor(true);
glEnable(GL_DEPTH_TEST);
tigl::begin(GL_TRIANGLES);
tigl::addVertex(Vertex::PC(glm::vec3(-2, -1, -4), glm::vec4(1, 0, 0, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(2, -1, -4), glm::vec4(0, 1, 0, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(0, 1, -4), glm::vec4(0, 0, 1, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(-10, -1, -10), glm::vec4(1, 1, 1, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(-10, -1, 10), glm::vec4(1, 1, 1, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(10, -1, 10), glm::vec4(1, 1, 1, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(-10, -1, -10), glm::vec4(1, 1, 1, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(10, -1, -10), glm::vec4(1, 1, 1, 1)));
tigl::addVertex(Vertex::PC(glm::vec3(10, -1, 10), glm::vec4(1, 1, 1, 1)));
tigl::end();
}