[FEATURE] simple house generator

This commit is contained in:
Menno
2021-06-04 15:49:56 +02:00
parent cfd2d00d08
commit 8c50792657
6 changed files with 78 additions and 13 deletions

View File

@@ -14,6 +14,7 @@
#include <deque>
#include <functional>
#include <memory>
#include <queue>
#define MAX_MODEL_DEQUE_SIZE 6 // max amount of models to load at the same time
#define UPCOMING_MODEL_AMOUNT 4 // how much models should be loaded in front of us
@@ -60,23 +61,26 @@ namespace scene
static unsigned int furniture_count = 0;
std::cout << "loading model chunk" << std::endl;
if (house_models.size() >= MAX_MODEL_DEQUE_SIZE)
if (house_models.size() >= MAX_MODEL_DEQUE_SIZE * furniture_count)
{
for (int i = 0; i < furniture_count; i++)
{
house_models.pop_back();
house_models.pop_front();
}
}
int z_offset = model_pos * (house_generator->GetHouseDepth()); // how much "in the distance" we should load the model
std::deque<std::shared_ptr<entities::Entity>> furniture = house_generator->GenerateHouse(glm::vec3(0, -75, -50 - z_offset), 90);
furniture_count = furniture.size();
house_models.insert(house_models.begin(), furniture.begin(), furniture.end());
house_models.insert(house_models.end(), furniture.begin(), furniture.end());
std::cout << house_models.size() << std::endl;
}
scene::Scenes scene::In_Game_Scene::start(GLFWwindow* window)
{
{
house_generator = new entities::HouseGenerator();
// load the first few house models
for (int i = 0; i <= UPCOMING_MODEL_AMOUNT; i++)