[ADD] camera follows the only at the z position
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@@ -14,8 +14,8 @@ namespace entities
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}
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glm::vec3 main_character::move(GLFWwindow* window)
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{
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float movement_speed = 0;
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float up_down_speed = 0;
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float movement_speed = -1.0f;
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float up_down_speed = -0.4f;
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float side_speed = 0;
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
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@@ -42,6 +42,10 @@ namespace entities
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{
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up_down_speed += UP_SPEED;
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}
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if (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS)
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{
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up_down_speed -= UP_SPEED;
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}
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IncreasePosition(glm::vec3(side_speed, up_down_speed, movement_speed));
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return glm::vec3(side_speed, up_down_speed, movement_speed );
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}
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