diff --git a/src/scenes/inGameScene.cpp b/src/scenes/inGameScene.cpp index 91de42c..71b352c 100644 --- a/src/scenes/inGameScene.cpp +++ b/src/scenes/inGameScene.cpp @@ -1,30 +1,29 @@ #include "inGameScene.h" #include -void start() +void InGameScene::start() { } -void stop() +void InGameScene::stop() { } -void render() +void InGameScene::render() { } -void update(GLFWwindow* window) +void InGameScene::update(GLFWwindow* window) { } -void onKey(int key, int scancode, int action, int mods) +void InGameScene::onKey(int key, int scancode, int action, int mods) { /** * misschien iets van als niet in settings dan hoeft alleen escape een knop zijn als reserve optie. Als wel in settings, dan heb je hetzelfde hoe je in het in het begin scherm hebt. **/ } - diff --git a/src/scenes/inGameScene.h b/src/scenes/inGameScene.h index 869433c..18c3887 100644 --- a/src/scenes/inGameScene.h +++ b/src/scenes/inGameScene.h @@ -6,10 +6,12 @@ private: public: - virtual void start() override; - virtual void stop() override; - virtual void render() override; - virtual void update(GLFWwindow* window) override; - virtual void onKey(int key, int scancode, int action, int mods) override; + void start() override; + void stop() override; + void render() override; + void update(GLFWwindow* window) override; + void onKey(int key, int scancode, int action, int mods) override; + + }; diff --git a/src/scenes/startupScene.cpp b/src/scenes/startupScene.cpp index f83832e..f2d1355 100644 --- a/src/scenes/startupScene.cpp +++ b/src/scenes/startupScene.cpp @@ -1,31 +1,31 @@ #include "startupScene.h" #include -void start() +void StartupScene::start() { } -void stop() +void StartupScene::stop() { } -void render() +void StartupScene::render() { } -void update(GLFWwindow* window) +void StartupScene::update(GLFWwindow* window) { } -void onKey(int key, int scancode, int action, int mods) +void StartupScene::onKey(int key, int scancode, int action, int mods) { if (key == GLFW_KEY_DOWN && action == GLFW_RELEASE) { //ideetje voor het scrollen door het menu heen - menuIndex = (menuIndex + 1) % 4; + //menuIndex = (menuIndex + 1) % 4; } } diff --git a/src/scenes/startupScene.h b/src/scenes/startupScene.h index dd5bafd..8b8cd8f 100644 --- a/src/scenes/startupScene.h +++ b/src/scenes/startupScene.h @@ -6,10 +6,10 @@ private: int menuIndex; public: - virtual void start() override; - virtual void stop() override; - virtual void render() override; - virtual void update(GLFWwindow* window) override; - virtual void onKey(int key, int scancode, int action, int mods) override; + void start() override; + void stop() override; + void render() override; + void update(GLFWwindow* window) override; + void onKey(int key, int scancode, int action, int mods) override; };