[ADD] character falls when it hits a tree
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@@ -179,7 +179,7 @@ namespace scene
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{
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//camera.Move(window);
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glm::vec3 movement = main_character->Move(window);
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main_character->Move(window);
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//std::cout << "x get: " << movement.x << "\ny get: " << movement.y << "\nz get: " << movement.z << "\n";
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camera.Follow(main_character->GetPosition());
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