[ADD] character falls when it hits a tree

This commit is contained in:
Nathalie Seen
2021-06-11 09:59:35 +02:00
parent 551d53a3dc
commit 770b54bdd5
3 changed files with 76 additions and 49 deletions

View File

@@ -179,7 +179,7 @@ namespace scene
{
//camera.Move(window);
glm::vec3 movement = main_character->Move(window);
main_character->Move(window);
//std::cout << "x get: " << movement.x << "\ny get: " << movement.y << "\nz get: " << movement.z << "\n";
camera.Follow(main_character->GetPosition());